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Author Topic: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?  (Read 3866 times)

Jay

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #15 on: November 28, 2008, 03:43:59 pm »

supercomputer fortress mode: don't pick a size for your fortress, just a location, the size is the entire world, forests, mountains, oceans, tundra, deserts, towns, fortresses, etc. :)
Given the current rate of development on DF, and the way CPUs are advancing in core numbers instead of core clocks...
DF needs to be able to use more than one core before we can even dream of this.
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Mishimanriz: Histories of Pegasi and Dictionaries

Fourth Triad

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #16 on: November 28, 2008, 05:40:03 pm »

I've asked toad for this many times, but he only seems to add stuff that he can run/test on his computer(which is reasonable, but I want more!).
« Last Edit: November 28, 2008, 05:42:49 pm by Fourth Triad »
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Arkose

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #17 on: November 28, 2008, 10:25:36 pm »

I've asked toad for this many times, but he only seems to add stuff that he can run/test on his computer(which is reasonable, but I want more!).

I wonder how hard it would be to find / edit the necessary variables by using a debugger?
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Rockphed

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #18 on: November 28, 2008, 11:00:16 pm »

I've asked toad for this many times, but he only seems to add stuff that he can run/test on his computer(which is reasonable, but I want more!).

I wonder how hard it would be to find / edit the necessary variables by using a debugger?

World size is probably tied to a certainr. sized variable, which appears to be a byte sized number, though it could be a 16 bit number that he just limits to 256 to keep things doable.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Neonivek

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #19 on: November 28, 2008, 11:25:46 pm »

Yeah perhaps at 1056x1056 the game breaks down and we see floating islands and negative space.

But still, a guy can dream can't he?

SomeWHERE over the rainbow, somewhere high, theres a land that I heard of once in a lullaby!
Where... uhhh... ehhh... what rhymes with rainbow?
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Jay

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #20 on: November 28, 2008, 11:38:17 pm »

World size is probably tied to a certainr. sized variable, which appears to be a byte sized number, though it could be a 16 bit number that he just limits to 256 to keep things doable.
It's limited to keep even the largest size worlds workable on his system.
The problem is that his computer has to be able to run it (for the sake of being able to debug it)
Same reason we don't have dual-core support.
SOMEONE SEND TOADY A SUPER-EXPENSIVE QUAD-CORE PROCESSOR!
Then support for multiple cores (beyond the OpenGL library) might actually happen.
« Last Edit: November 28, 2008, 11:39:51 pm by jaybud4 »
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sneakey pete

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #21 on: November 29, 2008, 02:30:06 am »

SOMEONE ALREADY DID SEND TOADY A SUPER-EXPENSIVE QUAD-CORE PROCESSOR!
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Tormy

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #22 on: November 29, 2008, 08:44:36 am »

Yeah this would be pretty cool Neon. Have no worries btw. In 5+ years, the comps will be much more powerful, so actually something like this will be absolutely possible imo. [I wrote 5+ years, because v1.0 DF might be completed by then + hopefully the great Toad will also have a decent computer, so he will be able to run/test everything without problems.  :)]
« Last Edit: November 29, 2008, 08:47:33 am by Tormy »
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Mel_Vixen

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #23 on: November 29, 2008, 10:13:34 am »

First of: Almost the entire (Real) world uses the Metric system so please, even thought the most persons are US american here, use an measurement people outside the US (like me) can understand.

Second an Bigger world would employ more "discspace". That is proportional to the size of the map + the ammount of creatures and People. DF would only need an way to get the "free" space on your disc.

Since Miles were used in this thread  ::) i am rolling with it.(BTW: 100 miles = 161 Kilometer)

(edit: I hope my calculations are correct if not tell me.)

The amount of discspace one big Map allocates was around 4MB without fortresses. 512^2 would be 16MB, 1024^2 = 64MB, 2048^2 (or 640000 Mē = 800*800 Miles) Maps = 256MB etc. The world has an surface of 320 MIO Mē in df it would be only 87040 12800 MB (= 320MIO Mē/(100M*100M) * 4 MB) or 85 125 Gig.

If you use some tricks you can cut even the amount of calculations and "lag" while playing. For example you only have to track the populations of an certain part of the world while you are playing - the part you are in. You too only have to have this areas loaded into the Memory. Lets say, as long your actions have only affect on an certain area you dont need to track persons from other continents  ;) .

Large "crouds" and Areas can be abstracted as long they are offscreen for most calculations without loosing the individual data. The same goes for products etc.

And were are tricks i dont even know to cut the mass of calculations.

The loadtimes on the embarkscreen would increase and the lenght of the worldcreation. To create an "realworld" sized World (510 Kmē/320Mē without history) it would be around 302 111 days if your normal (256*256) map gets calculated in 5 Minutes.

Well google offers using not used clockcicles for Cloudcomputing so with an bit memory hacking and if anyone gets out how the mapfile is "constructed" you could create an DF world as large as the real and play it. Or maybe someone has acces to an Cluster in an University / Computing center?

Interresting if i use the 100 Miles for an Map an "Tile" has as Side-lenght of 628,9 Meter (= 161 KM / 256). If this tiles consists now each from 48*48  tiles itself iirc. So this "Fort-"Tiles have must have an sidelenght of 13.1 Meter(=(161KM/256)/48).

No wonder that an Dragon and Collosi fit in one Tile but wagons wich are 40*40 Meter?
« Last Edit: November 29, 2008, 11:18:27 am by Heph »
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Neonivek

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #24 on: November 29, 2008, 11:39:07 am »

Wow 2048x2048? that is almost 10 times what we got now!
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Mohreb el Yasim

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #25 on: November 29, 2008, 11:59:50 am »

Wow 2048x2048? that is almost 10 times what we got now!
no it is almost 100 times don't forget that we talk about surface and not just distance ... so it is 10*10
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Mohreb el Yasim


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Jay

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #26 on: November 29, 2008, 12:16:10 pm »

You're both right.

Since the measurements of the sides are 10x the regular number to each side, it's 10 times larger X 10 times larger  = 100 times larger in actual area.

We didn't specify which one we were talking about, so don't be so argumentative.


Wait, no.
You're both wrong.
2048 is not 10x larger than 256.
It's 8x.
Way to go, guys.
Total area is actually 64x the current size.
SOMEONE ALREADY DID SEND TOADY A SUPER-EXPENSIVE QUAD-CORE PROCESSOR!
Then why did I see him say, on the subject of threading recently, "I can't implement what I can't test.." or something to that effect anyway?
« Last Edit: November 29, 2008, 12:20:48 pm by jaybud4 »
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Neonivek

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #27 on: November 29, 2008, 12:34:33 pm »

I said almost

and he said almost

So we are still right! :D (though I am closer!)
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Jay

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #28 on: November 29, 2008, 12:39:39 pm »

I said almost

and he said almost

So we are still right! :D (though I am closer!)
64 is considerably far from "almost 100"
And I wouldn't count exactly 8 "almost 10"...
But I digress, a world that size would be ludicrous..  and my current processor wouldn't come close to being able to even generate the world.
My shiny new one that I'll be overclocking to 4.2GHz per core will.
And if Toady does implement threading, it'll play like a dream with 8.4GHz of power behind it :D
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Dasqoot

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Re: Who dreams of Massive!!! (2450x2450+++!!!) DF Worlds?
« Reply #29 on: November 30, 2008, 03:48:01 am »

Anyone here good at all with the painting tools for the world gen? I'd love to have a map of Beleriand, or even a map of Earth, on a 256x256 map. Nano-world.
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