Apple's journal of the events from early spring 206 to late winter 206.
1st of Granite:
I have assumed leadership over Deephearth for some reason or other and am to rule over this dump for exactly one year. And as the first order of my rule I will get Keyan, Navi and I to expand both central stair cases so that we are not tripping over one another when trying to reach the bedrooms or workshops.
3rd of Granite:
Food is quite an issue at the moment. I have told Gord to stop brewing plants so that we can us the plants as a food source instead.
4th of Granite:
I had Magua run at me screaming and crying at the same time. I had no idea that I was doing it but apparently my designation for a larger staircase had resulted in precious works of art being destroyed. Ah well you can't please every soul when in charge and sacrifices must be made.
9th of Granite:
An elven caravan arrived today. I ordered Talakin to seize all their food and drink, we have no need of the flower growing scum. I hope they take it to their hearts to leave and never come back.
11th of Granite:
We stole loads of strawberries, sun berries, seeds, barrel of drink and even another cougar. This rare animal will be put in it's very own pen with the other cougar roaming around. Then hopefully they will breed and we will have a fortress full of cougars.
23rd of Granite:
I have ordered a strawberry farm be set up outdoors. The elven traders sent us a lot of strawberry seeds so it should work pretty well.
4th of Slate:
More dirty migrants have arrived. I told half of them to go spar in the 'barracks' and the other half to go fight of the Skelks. Hopefully they don't try wonder off else where for a drink or something. There were two children in the bunch so I designated a death bedroom to each.
19th of Slate:
The drowning chamber is full. However as it was a pain to get everyone in with out letting people out I have ordered an airlock like system to be built in front of the drowning chamber doors. That way you can let individual migrants in without letting the whole mass of migrants trapped in their out.
I am also having a bit of trouble with the wee ones. It is hard to tell which children are migrants or which are born from the seven founders. If by chance one of us gave birth at a similar time to when the migrants arrived then we might accidentally lock our own child up with the migrants child as we will have no way of knowing.
26th of Slate:
The Cougar doesn't seem to be doing very well. It has brown wounds to all internal organs due to the cold temperatures here that it is not used to.
3rd of Felsite:
It took a little longer than I expected but the central stairway is now large enough so that we don't trip over each other on our way down or up it.
13th of Felsite:
Both cougars of opposite sex are now in the pen. I hope their brain and spine injuries don't prevent them from have cubs.
15th of Felsite:
We now have nothing to do but socialize in the meeting hall to do so I have ordered everyone to build the outer perimeter wall to be extended upwards and to provide an area where we can shoot at any zombies, skeletons or goblins that try to pester us.
23rd of Felsite:
I have decided we need a secure wood chopping area outside. When the time is right I will go out there and dig a channel around a section of the forest in hope of creating a safe area for Magua to do his work.
11th of Hematite:
The children in their rooms are still alive. I don't know how they manage it seeing as they haven't had any food or drink for two months.
12th of Hematite:
Some human traders arrived today couldn't get to the depot as the bridge was up. I was informed that their wagons bypassed our site. I don't know why they coulnd't just have waited for me to open the drawbridge.
13th of Hematite:
The moment I opened the depot bridge, I heard the message that goblins were nearby. I quickly ordered the gate to be closed. Lets see who survives out of a human caravan, 5 skelks and a goblin ambush party when they all meet at the same time.
14th of Hematite:
Oh no the human liaison was caught between both skelks and goblins. The crossbow goblins shot him and then the skelks stomped his unconscious body dead. I hope this doesn't mean war with the humans. Then the skelks meet and attacked the goblins. The goblins suffered no causalities and swiftly destroyed all skelks. As soon as the skelks were destroyed some skeletal horses came in and attacked a second group of goblin ambushers. The ambushers suffered one causality before kill all horses. Gee I sure am glad that I'm up here on this balcony watching these battles from afar.
15th of Hematite:
A third ambush party on the other side of the map was today attacked by skeletal horses. This time though the undead prevailed taking on each goblin as a mob one at a time. These undead must really hate goblins.
25th of Hematite:
The remaining goblins and the remaining undead attacked each other this morning. The goblins outnumbering the horses 2:1 lost the battle as when one goblin died the whole group of them fled for their lives. I don't know what they were afraid of, they could have quite easily killed all of the horses. However because of their cowardice, the horses killed a number of the fleeing goblins who were to scared to fight back. In the end the skeletal horses were reduced to 4 in number (from five) and killed seven of the goblins. What a great start to the day.
4th of Malachite:
A children died of thirst today. One down one to go.
5th of Malachite:
The second child died of thirst today. Finally we have rid this fortress of the impure.
7th of Malachite:
The marble was found today by me. To celebrate this I propose a giant marble spire built in my honor.
16th of Malachite:
The skeletal horses have left, they were however quickly replaced by zombie marmots. This means we can lower the bridge and let in the merchants how have been sitting on the far side of the map for the past month.
18th of Malachite:
The merchants left today. I can't say I don't blame them, I myself would have left the moment I set foot in the place being locked out with a group of skeletal elks, horses and goblins.
6th of Galena:
I think there may be something terribly wrong in Navi's head. For some reason she just dropped to sleep while we were mining. This would normally be alright, except for the fact that we were outside of the walls digging a channel. I really hope the zombie marmots don't notice her sleeping.
26th of Galena:
The secure wood chopping area outside is now finished.
11th of Limestone:
A dwarven caravan has arrived. I will let to the trade depot but no further. Unluckily I closed the gate a day before the caravan arrived so the caravan had to bypass our site. Why does this always happen?
16th of Limestone:
Work is progressing well on both the spire and the outer wall.
9th of Sandstone:
The female cougar have given birth to single cub. This calls for some celebration.
25th of Sandstone:
I have ordered Navi to shoot at the zombie mountain goats scaring off the masons trying to build the wall.
6th of Timber:
Navi just got to her point when the mountain goats left the area. I told her to go back to her previous duties as we wouldn't need her as a marksdwarf for the time being.
9th of Moonstone:
Time is just slipping away while the stone constructions are being built. I hope that I can get them done before my turn as leader is over.
29th of Obsidian:
Nothing much happened over the winter. The time just slipped away as we worked on building the outer wall. We managed to finish one layer of it but there is still the parapet on the next level up to go. The marble spire is also incomplete, although it is the tallest structure for miles round here, it is still only a tiny thing compared to the great constructions of the ancient mountain homes.
Anyway my time here is up and I now have to hand control over to the next in line.
Map:
http://www.mkv25.net/dfma/map-4155-founders-endoffeysturnSave:
http://dffd.wimbli.com/file.php?id=737(edit for spelling)