So I've decided to do something about the deplorable state of tutorials and the difficulty getting into DF.
I've started writing a tutorial fortress. The basic thought is to describe my thought processes as I go through the various states of starting up a basic fortress. It's not intended to be a spoiler or cheat guide, just a simple projects fort that new players can take a look at. I've already backed up a save at the embark, and once I get the food system set up I'm going to export another save.
My process so far has been to play the game as I normally would, but stopping to describe any projects or decisions I make along the way. (The first room I dug had explicit instructions on how to designate a dig, but after that I just said 'dig another room'. I'm taking screenshots as well.
So far I have tackled editing the init.txt (for screen size, tile size, etc), generating a new world (including the seeds), finding a site, embark profiles, and the first season of digging in. Ideally, I would like to cover the first set of immigrants and traders, and finish setting up the sustainable farming operations. I might get so far as the initial set of production trees.
When I get a stable fortress I'll make another save as a 'hard to die stable starting point'. At that point I'm open for suggestions to what needs to be done next, up to and especially including lending out the fort to let someone describe setting up magma operations, cleaning out the magma pipe, setting up advanced industries, noble acquisition and methods to keep them happy, and a series on breaching the aquifer.
The site I'm at has sand, magma, an aquifer (in some biomes) and is in a temperate climb. The only downside is the lack of goblins, and I think a second fort in a haunted neighborhood near a goblin fort may be a good tutorial part 2.
We can flesh out the rules later, but I'm pretty sure I'd like to keep it 'do your part and don't really confuse people by mucking around with stuff that's working.'
Upon completion, I'd like to put the text up on the wiki with links to the saves at the various states, and maybe links to the individual topics as they come up.
I'll post the pics and seeds and whatnot when I get a chance. Any thoughts?
I'll move this status to the top after the topic gets moving.
Link to Wiki Page :
This needs a lot of work. I've still got to get the images up and find a home for the save games. Wikilinks need to be done, and the standard key images should be inserted where appropriate. Spelling should be good, but the grammar is probably atrocious. It's complete as far as I've played. I will post new sections as I get them.
Current Status:
Have:
Installing the Game and reviewing the ini files.
Generating a new world from a seed and finding an embark site
Selecting an embark load-out
Initial dig in
Level 0 industries (mining, woodcutting, plant gathering)
Building Construction (Including blocked squares and menu navigation)
To Do in Current Rev: (After this stuff is set up, I'm going to export a final save for this ark.)
Farming Production Tree
Trade Production Tree
Setting up Dwarf Rooms
Trading with the Caravan
Immigrants
Militia Training
Future Revs: (Stuff that can and should be done on this map)
Aquifer
Magma
Advanced Industries (Cloth and Metalsmithing)
Power Systems (Mechanical waterfall)
Kobolds
Nobles
The Economy
Death Traps
Moods (Hopefully I can get the top stuff done before I get one...)
Tantrum Spiral
Future Forts: (Stuff that's unfortunately not available on the initial map)
Sieges and Goblins
Scary places
Rivers and Brooks
Don't Want: (Things I don't want to encourage or cover)
Killing immigrants and Nobles.
Excessive traps (players can figure this out on their own)
Perpetual Motion Machines
Optimizations and Advanced Techniques (make playstyles demos later. My goal is to have players understand how to play, not preach a/the right way. More to the point, once a player learns how to read maps and the wiki, there are more efficient ways to do this than a tutorial.)