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Author Topic: Trade Depot Execution  (Read 2539 times)

Assassinfox

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Trade Depot Execution
« on: November 26, 2008, 11:51:19 am »

So, I built a platform hovering over my trade depot supported by a pillar linked to a lever in my mayor's office.  The elves came trading with a couple boxes of rope reed cloth and my obvious reaction to their pitiful offer was to pull the lever.  This resulted in the level below the depot also caving in and knocked out a couple of innocent dogs and dwarves, so my question is:

Is there a more efficient way?

Magua

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Re: Trade Depot Execution
« Reply #1 on: November 26, 2008, 12:52:13 pm »

Yes.

More fun?  Probably not.

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Pilsu

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Re: Trade Depot Execution
« Reply #2 on: November 26, 2008, 12:53:07 pm »

Water, magma, having a 1 z level thick floor below the depot
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Footkerchief

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Re: Trade Depot Execution
« Reply #3 on: November 26, 2008, 12:54:25 pm »

Cave-ins will take out constructed floors in their path, and I think constructed walls too.

Magma is much cleaner.  You don't have to worry about cleaning up all the useless rope reed whatevers.
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DJ

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Re: Trade Depot Execution
« Reply #4 on: November 26, 2008, 12:57:29 pm »

Use water. Magma can serve in a pinch, but water is better because the death is slower.
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Assassinfox

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Re: Trade Depot Execution
« Reply #5 on: November 26, 2008, 01:05:01 pm »

I think I might go with the water idea.  Magma eliminates my supply of elf bone bolts and elf skull totems  :D

Random832

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Re: Trade Depot Execution
« Reply #6 on: November 26, 2008, 01:40:17 pm »

Cave-ins will take out constructed floors in their path, and I think constructed walls too.

Cave-ins take out all floors in their path - I don't think they take out constructed walls (though, constructed walls that actually fall down will fall apart, unlike natural walls, which may be what you're thinking of)
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Assassinfox

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Re: Trade Depot Execution
« Reply #7 on: November 26, 2008, 02:32:02 pm »

I ended up moving my depot to where it won't have a room under it to collapse on.  Hopefully this will be a little more safe and a little less dwarfy.

Hamster Man

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Re: Trade Depot Execution
« Reply #8 on: November 26, 2008, 06:07:59 pm »

Put a length of spike traps (at least 5 deep) on the side of the Depot they leave from, and attach it to a lever. Then go and steal all their stuff.

When they leave in a huff, pull the lever.


Be sure to dump the bodies by the entrance so the next group of elves will show more respect.
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

detinith

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Re: Trade Depot Execution
« Reply #9 on: November 27, 2008, 04:43:43 pm »

In my 3-wide tunnel to the depot room, I build two doors and a wall in the center and lock everything inside until they starve to death.
Now that's dwarfy.
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Mohreb el Yasim

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Re: Trade Depot Execution
« Reply #10 on: November 27, 2008, 04:47:10 pm »

In my 3-wide tunnel to the depot room, I build two doors and a wall in the center and lock everything inside until they starve to death.
Now that's dwarfy.
yep mostly becouse traders don't eat ... so good luck with starving them to death ...
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Martian

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Re: Trade Depot Execution
« Reply #11 on: November 27, 2008, 05:20:37 pm »

I read siege engines work.

But what I use is a cage stuffed with captured enemies (more fun if you have the orcs mod) linked to a lever.

Let the traders in, pull a lever to seal them in with a drawbridge. Release the enemies. Watch the massacre. Clean up with marksdwarves through fortifications or cage traps revealed by a third lever.

Kate Wissen

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Re: Trade Depot Execution
« Reply #12 on: November 28, 2008, 12:29:39 am »

In my 3-wide tunnel to the depot room, I build two doors and a wall in the center and lock everything inside until they starve to death.
Now that's dwarfy.
yep mostly becouse traders don't eat ... so good luck with starving them to death ...

They may not eat, but they do seem to go insane. Wait for the one to go berserk and kill the rest! YOu get all their stuff and a show. Win freaking win!
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Pilsu

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Re: Trade Depot Execution
« Reply #13 on: November 28, 2008, 12:37:56 am »

Berserkers usually lose an even matchup. The rest of the animals & elves will just go emo and never ever die
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Tormy

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Re: Trade Depot Execution
« Reply #14 on: November 28, 2008, 08:05:28 am »

Anyway, I still don't understand, that why we can't order our dwarves to attack non-hostile entities ["units" of friendly civs, traders etc.].
It would be much easier to send the "annihilate the elven traders" order to the machinegunner squadron afterall.  :D
« Last Edit: November 28, 2008, 08:07:06 am by Tormy »
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