In case you haven't noticed, this game tries to recreate a WWI trench battle as well as possible while keeping the gameplay up... well, besides a few facts. First of all, the trench settings. Trenches were 2 meters high with a platform up front so that the soldier could shoot ahead. According to the map Pvt. Ajelico presented, there were also barbed wires in front of the first line(which I wonder how they got through) and the trench lines were connected by narrower, zig-zagged but just as deep trenches. That would mean after enough soldiers got through to the enemy trench, it became an all-out fire fight with melee (bagnets on rifles) combat. The field between the enemy trenches was about 700-1500 meters, so the game's already easier than by history without a trench in the middle. About the airstrikes, I doubt those crappy planes have had radios, and even more I doubt there was an air-base anywhere near the trenches to have a bombard come by in 30 seconds. From another thing that's already in the game, bombards in the same small area of about 3-6 shells happen, while I've got no idea how could a plane at that time carry that many bombs or a mortar/artillery unit shoot so accurately at one point. The game itself gives me no answer as to what time of WWI am I at. I see planes dropping bombs and actually using MGs, chemical warfare in use, while I don't see camouflaged uniforms or gas masks. At the beginning of the war, the pilot of the plane could merely drop grenades at the trenches to increase fear among the soldiers and possibly kill someone. Weapon development goes really fast during war and in preperation for it. Although I don't expect most of that to be done in the game since it could decrease gameplay value, I like to mention the unmentioned. Just give the gas masks cause right now the mustard gas is like a long lasting explosion, it works too fast while it shouldn't work at all when it's just puffs and you're in prone position.