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Author Topic: WWI MEDIC  (Read 21660 times)

Toady One

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WWI MEDIC
« on: February 23, 2004, 08:57:00 pm »

Here's what I did this weekend:
WWI MEDIC

It is based on a game I wrote ~ 1998 with my brother.  We've recreated it and made it better...  let me know what you think and how it works.

[ February 23, 2004: Message edited by: Toady One ]

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Demon

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Re: WWI MEDIC
« Reply #1 on: February 26, 2004, 05:21:00 pm »

I'm when I went to the second trench I couldnt see my score in the upper right corner anymore.  I was soon blown apart by a morter...  Do the allied troops simply win after an arbitraty ammount of time?  If not, how do the battles work?
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Toady One

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Re: WWI MEDIC
« Reply #2 on: February 26, 2004, 06:41:00 pm »

Wow, somebody actually played it.  Cool.  So, the battles are completely random, and the germans could just win early if a plane strafes your line and they charge right after that.  However, you have a large influence on the outcome, in the sense that while a wounded troop is on the field, it is not replaced.  So every time you bring somebody back, your line gets stronger.  On the other hand, every time you bandage a german, they live 4 times as long.  This makes the german lines thin.  If you're willing to risk it, bandaging a bunch of germans after a failed german charge can really give you an edge.  The 50 pts/german is just icing on the cake once you get 1000 pts. for clearing a trench.  Rescuing allies is still the most profitable thing, point-wise, and is the point of the game.  Sometimes you just have bad luck...  well, maybe a plane strafing your line is good, in the sense that you probably just got 1000 low risk points from the people that got hit.  Hmm....

Anyway, I'm glad it mostly seems to be working.  I'm at work, but I'm sure the score thing is easily dealt with (probably has to do with the silly running animation scroll when you win).

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Toady One

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Re: WWI MEDIC
« Reply #3 on: February 27, 2004, 12:41:00 am »

Okay, the link in the first message now gives you WW1 Medic 1.01.

score bug fixed
shots more erratic
crawlers stand and throw grenades when
close to trench
a bug with hauling bodies fixed
death messages specify friendly fire
initial score file has lower entries
pressing right when walking right stops you
(didn't work in previous version)

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Demon

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Re: WWI MEDIC
« Reply #4 on: February 27, 2004, 12:01:00 pm »

The complaint I have abuot the game is that you walk too slow...  Just make it a bit faster, cause its kinda boring to take 30 seconds to talk across the screen
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Toady One

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Re: WWI MEDIC
« Reply #5 on: February 27, 2004, 02:47:00 pm »

K. Next one's up.  Doubled horizontal walking speed.  Up/down speed same for now so that rescuing people is still hard.  Seems fast enough to me.  I also made people print according to their y-coordinate, so they won't overlap wrong anymore.

Note to all: don't hold the movement keys down, or you'll move very slowly.  Just press them once.  I did it this way to reduce finger strain...

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SkeleTony

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Re: WWI MEDIC
« Reply #6 on: February 28, 2004, 05:03:00 am »

I downloaded it adn played it the day you put it up but the game is just to hard for me. I don't much like realtime anything and if it is anymore complex than a standard single player FPS, I don't stand a chance.

WWI medic looks awesome though! Just too much stuff going on at once for me to deal with.

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Toady One

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Re: WWI MEDIC
« Reply #7 on: February 28, 2004, 05:49:00 am »

I dig.  I suck at the game myself.  I'm not sure how well anybody is doing.  Demon cleared a trench.  I've never done that outside of testing.  It's not all that important.  Take this as the Bay 12 antiwar futility game.  Arcade games aren't everybody's bag...  they aren't really mine either, but like you said, it looks awesome.  I like how the center turns into a macabre collage after a while.

Note to players: if you duck while in the trench, you can't be shot (except by planes).  This can get you safely through charges if things get thick.  Maybe I should write slightly more detailed instructions...  hmm, anyway, my area exam is in like 18 days.  Things might get very slow for a while.  3 mega professors are going to bat me around like a tennis ball for an hour, so I'd like to be prepared, although I'm not sure cramming helps for this kind of thing.  Should be fun.

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Demon

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Re: WWI MEDIC
« Reply #8 on: February 28, 2004, 01:15:00 pm »

I cleared a trench once, but it must have been mostly luck since it was like my third time playing and I havent done it since.  My high scores are like 2100 and 1900.
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Demon

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Re: WWI MEDIC
« Reply #9 on: February 28, 2004, 03:53:00 pm »

New high score: 2554 (vaporized by a mortar while fixing a soldier).

What do you think of this:  make it so that not all guys respawn, so that the battles don't last nearly forever.

Say you have 6 guys killed:
# saved     net change of total soldiers
0           -3
1           -2
2           -1
3           0
4           +1
5           +2
6           +3

that way the team with the best medic will end up dominating the game.


If the german medic respawns (and he does, that cheater!) so should the allied medic!

[ February 28, 2004: Message edited by: Demon ]

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Toady One

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Re: WWI MEDIC
« Reply #10 on: February 28, 2004, 05:27:00 pm »

Hmmm, yeah something like that.  Problem may be, that the first side that charges will suffer a lot, as their medic wouldn't be able to get to all of the wounded.  Also, if both sides had incompetent medics, the numbers could dwindle on both sides, leading to a boring stalemate...

In the direction of your idea, maybe the maximum number of soldiers for each side should be based on the difference between wounded recovered by each side?  So if they've brought back 10, and you've brought back 5, they'd have a max of, say, 40, and you'd have 35.  The battles would still last for a while, but you'd have an even greater impact on the outcome.  It might even be apparent now...  though luck would still dictate success to some extent.

As far as the medic respawning goes, you're only going to have one life -- the cause of death in the high score list depends on it, for instance.  Having more lives would make all of that less personal.  However, what I should probably do is make the german medic respawn less often.  So if their medic is killed, they have to wait quite a while to get a new one, and you can clean up in the mean time.  If you die, the allies will get a new medic too, you just won't be there to see it.  He he he.  Or even worse, maybe I'll have the new one run on to the bottom of the screen and get to work while the screen fades out...  yes, grim continuity...

Speaking of which, if the boundary of your open set is continuously differentiable, you can approximate a sobolev function by C-infinity fcns up to the boundary, rather than only getting interior regularity.

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ThreeToe

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Re: WWI MEDIC
« Reply #11 on: February 28, 2004, 05:46:00 pm »

My top score was 4863 - "shot and killed"

never saw the allies take a trench and I think I know why- the grenades are messed up:
Defenders throw where attackers were- not where they will be.  and attackers hardly ever throw grenades and when they do- they dive in and get killed by thier own bomb!

I saved enough people to get a star! Happy time!

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Demon

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Re: WWI MEDIC
« Reply #12 on: February 28, 2004, 05:47:00 pm »

How about neither side gets a medic respawn (at least until the next trench).

The recovery ratio is a good idea, I'll squander yet more time on the game when it's put in.    :D

But I would like to watch the battles...  Could you make the game continue after you die until you press a button?  If you do that, but decide to make the evil medics respawn make sure the allied guys get to work!

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Fourth Triad

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Re: WWI MEDIC
« Reply #13 on: February 28, 2004, 06:31:00 pm »

2842 - shot and killed by friendly. I think that the respawn time should be slower so that the same side can't charge multiple times in a row and so that you can take a trench. Also is it just me or does my trench get hit all the time and their's never does? When mustard gas is dissipating it should wound people and not kill them.
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Toady One

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Re: WWI MEDIC
« Reply #14 on: February 28, 2004, 09:20:00 pm »

Next one's up (1.03 -- I think it's up anyway).  Being active helps.  Also got very lucky 20043 - shot in face by MG, took 2 trenches.

Made all suggested changes, pretty much.

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