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Author Topic: Armour plants  (Read 2358 times)

Orange Drink

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Armour plants
« on: November 26, 2008, 02:44:28 am »

i have recently stated to mod dwarf fortress, and i made a race of dark elves and made an evil plant that can be turned into a metal at the smelter. it works fine for dwarves but i cant get dark elves to wear it. what do i need to do in order to make this work?

EDIT:it's probably to do with the entity file.
« Last Edit: November 27, 2008, 12:55:58 am by Orange Drink »
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Foa

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Re: Armour plants
« Reply #1 on: November 27, 2008, 01:48:14 am »

i have recently stated to mod dwarf fortress, and i made a race of dark elves and made an evil plant that can be turned into a metal at the smelter. it works fine for dwarves but i cant get dark elves to wear it. what do i need to do in order to make this work?

EDIT:it's probably to do with the entity file.
Meh, call them, erm, harvesters, or ore vine/plant/thing/bush...
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Orange Drink

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Re: Armour plants
« Reply #2 on: November 27, 2008, 02:39:19 am »

i have recently stated to mod dwarf fortress, and i made a race of dark elves and made an evil plant that can be turned into a metal at the smelter. it works fine for dwarves but i cant get dark elves to wear it. what do i need to do in order to make this work?

EDIT:it's probably to do with the entity file.
Meh, call them, erm, harvesters, or ore vine/plant/thing/bush...

Actually, i called it Shatterweed, b/c its so hard weapons will shatter when hit, but now i realise thats unrealistic b/c the name only makes sense if it has the same strength as adamantine, which it doesnt.

EDIT: have now called them stoneweeds.

EDIT: no, shatterweed sounds best.
« Last Edit: November 27, 2008, 04:14:13 am by Orange Drink »
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eerr

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Re: Armour plants
« Reply #3 on: November 27, 2008, 02:58:10 pm »

is the metal armour produced "narrow"?
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Orange Drink

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Re: Armour plants
« Reply #4 on: November 27, 2008, 11:28:08 pm »

how the hell do i do that?
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Foa

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Re: Armour plants
« Reply #5 on: November 28, 2008, 02:54:02 am »

how the hell do i do that?
Don't, and also, can you smelt it into Shatter plate, or at least Shatter wafers.
Wafers = Metal Clothing
3 Wafers + Smelt = Bar = Non-Cloth Items
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Orange Drink

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Re: Armour plants
« Reply #6 on: November 28, 2008, 03:06:09 am »

how the hell do i do that?
Don't, and also, can you smelt it into Shatter plate, or at least Shatter wafers.
Wafers = Metal Clothing
3 Wafers + Smelt = Bar = Non-Cloth Items

that's a good idea, but i was asking how to make dark leves wear it, not how to make the plant work.
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Gondana

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Re: Armour plants
« Reply #7 on: November 28, 2008, 06:58:43 am »

I bet the Dark-Elves will have the [NARROW] tag wich prevents them from wearing anything that isn't desighned for NARROW creatures.

If that dousn't help, then place;
   [ARMOR:ITEM_ARMOR_PLANT_ARMOUR_THINGY:COMMON]
Into the races defoults, modifying the tag as necesry.
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Orange Drink

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Re: Armour plants
« Reply #8 on: November 28, 2008, 10:25:35 pm »

I bet the Dark-Elves will have the [NARROW] tag wich prevents them from wearing anything that isn't desighned for NARROW creatures.

If that dousn't help, then place;
   [ARMOR:ITEM_ARMOR_PLANT_ARMOUR_THINGY:COMMON]
Into the races defoults, modifying the tag as necesry.

right, now i realise there might be something wrong with the metal the plant turns into.
« Last Edit: November 28, 2008, 10:40:14 pm by Orange Drink »
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Jay

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Re: Armour plants
« Reply #9 on: November 28, 2008, 10:28:27 pm »

I bet the Dark-Elves will have the [NARROW] tag wich prevents them from wearing anything that isn't desighned for NARROW creatures.

If that dousn't help, then place;
   [ARMOR:ITEM_ARMOR_PLANT_ARMOUR_THINGY:COMMON]
Into the races defoults, modifying the tag as necesry.
Uh.
Stuff that NARROW creatures create is automatically NARROW.
Same with STOUT (dwarves).
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Orange Drink

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Re: Armour plants
« Reply #10 on: December 01, 2008, 12:33:57 am »


umm. . . none of this is actually helpful at the moment . . .
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Footkerchief

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Re: Armour plants
« Reply #11 on: December 01, 2008, 12:35:18 am »

Uh.
Stuff that NARROW creatures create is automatically NARROW.
Same with STOUT (dwarves).

Does that apply to armor created via reactions as well?  What about itemcorpse?
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Orange Drink

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Re: Armour plants
« Reply #12 on: December 01, 2008, 12:45:36 am »

nope, it's not the metal thats wrong, must be to do with the entity file.

i've got an idea. i'll give the dark elves MINOR_METAL and make shatterweed bars cheaper (right now they cost 500 dwarfins each :o).

EDIT: damnit, it didn't do nothing! a tried METAL_PREF, but ended up making them have steel sheilds and clothing with hanging platinum rings.
« Last Edit: December 01, 2008, 01:23:41 am by Orange Drink »
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i2amroy

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Re: Armour plants
« Reply #13 on: December 01, 2008, 01:27:15 am »

Since you are just creating a metal at the smelter, not a full suit of armor, there is really no way that I can think of for making them appear with that metal other than making it very weak and using the [WEAK_METALS] tag or making it very strong and using the [METAL_PREF] tag. Other than that, there isn't really a way to limit the use of a specific type of metal.
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Orange Drink

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Re: Armour plants
« Reply #14 on: December 02, 2008, 01:09:56 am »

Since you are just creating a metal at the smelter, not a full suit of armor, there is really no way that I can think of for making them appear with that metal other than making it very weak and using the [WEAK_METALS] tag or making it very strong and using the [METAL_PREF] tag. Other than that, there isn't really a way to limit the use of a specific type of metal.

whats the maximum BLOCK_PERC for a metal to be counted as a weak metal?
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