Turn 7OH SNAP! I just realized that I forgot to give the 3 lowest players their points last Turn! What should we dooo? I think we should just forget about it. It was an accident and hopefully it won't happen again.
Something I fear: mistakes in the new status system. I have a way of fixing that, but it's going to take some time to get the system in place that I'd like to... If you notice any mistakes anywhere, don't be afraid to alert me... That would be quite awesome of you.
Phase I - PropositionStatushttp://www.lanimals.com/Other/metaslature/default.aspStatus Changes This Phase:ALL, +1 BV, Bonus Votes(R314)
Armok, +5, Fewest Points(R205)
Faulkner, +5, Fewest Points(R205)
Serg, +5, Fewest Points(R205)
webadict, Participation(R330)
Tylui, +2, webadict's Mentor(R336)
webadict, +5, First Participant(R202)
qwertyuiopas, Participation(R330)
Tylui, Participation(R330)
Pandarsenic, Participation(R330)
Serg, Participation(R330)
Frelock, Participation(R330)
--Propositions--webadict
"EXP Share"
A. If a Protege has less point than his or her Mentor, then one of the points the Mentor would normally receive is given to the Protege.
B. If a Protege has an equal amount or more points than his or her Mentor, then the Protege gains an extra vote towards the Mentor's proposition.
qwertyuiopas
"removal of mentor loops" A mentor gains half points for mentoring someone if they themselves have a mentor.
Servant Corps Charity Points all points to qwertyuiopas
Tylui
"Win/Loss Conditions"
A. Two new status objects with obvious names shall be added: Win Count and Loss Count.
B. Wins
I. Any Player with a Win Count greater than 0 shall receive the following benefits:
a. They may make n time the number of Propositions during Phase I, where n = (Win Count).
b. Their regular votes count n times, where n = (Win Count).
C. Loss
I. Any Player with a Loss Count greater than 0 shall receive the following malefits:
a. When all marked status objects are reset according to Rule 328, the Player's Points will start at -(100*n), where n = (Loss Count)
Pandarsenic
"Just in Case" The players may, through a standard proposition, strip the judge and/or temporary judge of his or her title(s) and delegate a new judge if neither the judge nor a temporary judge has posted within the 48 hours prior to the proposition.
A. This proposition is voted on during the stage in which it is proposed.
Serg
"Mining Operations"
A. Every player gets allocated a 3x3 grid.
I. This grid is allocated 'filled in' with black squares.
a. Black squares are resources hidden.
II. It is unable to determine the contents of a black square by looking at them.
B. Every 'yes' vote a player casts, open a random square.
I. As soon as a square opens up, the contents are emptied into the vault of the player.
II. The previously black square becomes a period for compelete graphical purposes.
a. Periods in squares have no uses, other then displaying that square has been opened up.
III. The square is decided through a random d9 roll, with the top row being ordered from left to right, 1 to 3. The second row is ordered left to right , 4 to 6. The third row is ordred left to right, 7 to 9.
IV. If the rolled number matches an already opened square, nothing happens.
C. The resource that is added to the player's vault is determined by a d3 roll.
I. A 1 or 2 is stone.
II. If a 3 is rolled, roll an additional d3.
a. A 1 or 2 is stone.
b. If an additional 3 is rolled, roll an final d3.
1. A 1 or 2 is ore, while a 3 is a gem.
III. If the resource is stone, roll a d4.
a. If the roll is a 1 or 2, the stone is non-economic, and has a resource value of 1.
b. If the roll is a 3, the stone is economic, and has a resource value of 2.
c. If the roll is a 4, the stone is unrefined coal, and has a resource value of 3.
IV. If the resource is ore, roll a d4.
a. If the roll is 1 or 2, the ore is copper, with a resource value of 5.
b. If the roll is 3, the ore is tin, with a resource value of 7.5.
c. If the roll is 4, the ore is iron, with a resource value of 10.
V. If the resource is a gem, roll a d5.
a. If the roll is a 1 through 4, the gem is sapphire, with a resource value of 10.
b. If the roll is a 5, the gem is ruby, with a resource value of 15.
D. Every 'no' vote a player casts, destroys a random square, replacing it with a black square.
I. If the rolled number matches an already blackened square, nothing happens.
Frelock
"Contracts" A contract is a binding agreement between two or more players.
A. All players affected directly by the contract must agree to it.
I. A player agrees to a contract by posting the exact wording of the contract with their name following.
II. The text of the contract must be in a different form than the rest of the post (ie italics, bold, or in a quote tag), so that it is clear what is and what is not part of the contract.
B. A contract must be exceedingly clear as to its purpose and execution, else the contract is null and void.
C. Whatever terms are set down by the contract must be followed by all players involved in the contract.
D. A contract may be voided if all parties who signed it agree that the contract is null and void.
E. A player who is unable to follow the terms of the contract cannot participate until such time as when the contract is fulfilled or voided.