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Author Topic: Select Starting Season.  (Read 1266 times)

Warlord255

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Select Starting Season.
« on: November 24, 2008, 12:03:22 pm »

Sure, we're all used to the ol' Spring startup, but mightn't there be some situations where selecting the starting season would be advantageous? On Temperate maps where water features need to be traversed, or on Scorching embarks where you need more time to prepare a cistern.

Simple enough, I'd think. Doesn't hurt too much.
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Neonivek

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Re: Select Starting Season.
« Reply #1 on: November 24, 2008, 12:05:58 pm »

Isn't that techically fast forwarding through time?
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Warlord255

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Re: Select Starting Season.
« Reply #2 on: November 24, 2008, 12:13:00 pm »

Isn't that techically fast forwarding through time?

Not really. You START at a different season, you don't start in spring, build things and accelerate to your desired season. If anything, it's a late start.
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scribbler

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Re: Select Starting Season.
« Reply #3 on: November 24, 2008, 02:02:50 pm »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.
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dizzyelk

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Re: Select Starting Season.
« Reply #4 on: November 24, 2008, 06:16:10 pm »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.

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scribbler

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Re: Select Starting Season.
« Reply #5 on: November 24, 2008, 06:33:25 pm »

"Urist McUrist spots a groundhog: lose two days."
"You come across a river, carp are spotted within. Do you ford the river, caulk the wagon and float it across, or cancel travel to new fortress?"
CARP!!!
Circle the wagon and pray for death.
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Duke 2.0

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Re: Select Starting Season.
« Reply #6 on: November 24, 2008, 06:48:08 pm »


 I carve Elbereth into the wood of the wagon and try floating it across!

 But yes, it would also be cool if the season you arrive at the site is determined by how far away the site is from the closest settlement of the same or allied civ.
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Impaler[WrG]

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Re: Select Starting Season.
« Reply #7 on: November 24, 2008, 07:00:49 pm »

This suggestion reminds me of Oregon Trail in which you pick your starting season and it was very important due to the weather and grass to feed your Oxen.

Which makes me think, what if their was an Oregon Trail portion to the game that came between the Preparation screen and arriving at the site.  You could even pass through multiple areas and pick the one you like for a flexible start.
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Granite26

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Re: Select Starting Season.
« Reply #8 on: November 24, 2008, 07:49:54 pm »

This suggestion reminds me of Oregon Trail in which you pick your starting season and it was very important due to the weather and grass to feed your Oxen.

Which makes me think, what if their was an Oregon Trail portion to the game that came between the Preparation screen and arriving at the site.  You could even pass through multiple areas and pick the one you like for a flexible start.

dude, seriously... the thread is one page long...

Milskidasith

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Re: Select Starting Season.
« Reply #9 on: November 25, 2008, 12:58:11 am »

What does that have to do with the oregon trail?
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Jackrabbit

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Re: Select Starting Season.
« Reply #10 on: November 25, 2008, 01:02:35 am »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.

"Urist McUrist spots a groundhog: lose two days."
"You come across a river, carp are spotted within. Do you ford the river, caulk the wagon and float it across, or cancel travel to new fortress?"

Cry havok and run away as fast as possible
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Warlord255

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Re: Select Starting Season.
« Reply #11 on: November 25, 2008, 03:04:03 am »

While it would be nice, it isn't entirely necessary to have an Oregon Trail segment; it seems a tad much.

Similarly, having the time be determined by distance from your parent civ seems equally unnecessary; one assumes that they left early enough to arrive there at the time you start the game.
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DJ

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Re: Select Starting Season.
« Reply #12 on: November 25, 2008, 11:34:19 am »

Isn't the Oregon Trail segment already in the plans, as a part of the eventual integration of the two modes?
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scribbler

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Re: Select Starting Season.
« Reply #13 on: November 25, 2008, 04:04:13 pm »

Well, if you can ultimately take over a fortress in adventurer mode...indirect control?
Personally, I enjoyed the escape pod epilogue in Awful Green Things From Outer Space and I'd like the Oregon Trail option for the extra depth and interaction with the game.
Maybe allow extra dwarves but they get chosen by profession and have their own skills, as if you could select immigrants based on title and experience. Also allow extra gear but some might be lost or stolen or used up or even abandoned if you had to leave a wagon. Maybe you'd make trade connections on the road or pass some monks who would consider starting a monastery in your keep. Extra hands to work at first, and some beer and food trade in exchange for building them a chapel within your protection. That could lead to connections though one of the churches, blessings from a god, intrigue from nobles...
In short, a simple version could be a fun way to open a game, especially for story and theme (how do you explain getting your wagon through all the flaming ninja zombie infernal dire under-camels if you don't have to fight and lead the way to your chosen dig point). It would also really come into its own with the (I believed) planned story and external events, religion, factions, guilds, magic, and particularly vehicles.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

Silverionmox

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Re: Select Starting Season.
« Reply #14 on: November 25, 2008, 06:53:35 pm »

It might make sense to let an armed escort tag along - after all, how do the caravans know where your fortress is? They might charge more for their own escorts, in your fortress is in a particularly dangerous area.
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