Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Select Starting Season.  (Read 1251 times)

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Select Starting Season.
« on: November 24, 2008, 12:03:22 pm »

Sure, we're all used to the ol' Spring startup, but mightn't there be some situations where selecting the starting season would be advantageous? On Temperate maps where water features need to be traversed, or on Scorching embarks where you need more time to prepare a cistern.

Simple enough, I'd think. Doesn't hurt too much.
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

Neonivek

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #1 on: November 24, 2008, 12:05:58 pm »

Isn't that techically fast forwarding through time?
Logged

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Select Starting Season.
« Reply #2 on: November 24, 2008, 12:13:00 pm »

Isn't that techically fast forwarding through time?

Not really. You START at a different season, you don't start in spring, build things and accelerate to your desired season. If anything, it's a late start.
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

scribbler

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #3 on: November 24, 2008, 02:02:50 pm »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.
Logged
End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

dizzyelk

  • Bay Watcher
  • Likes kittens for their delicious roasts.
    • View Profile
Re: Select Starting Season.
« Reply #4 on: November 24, 2008, 06:16:10 pm »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.

"Urist McUrist spots a groundhog: lose two days."
"You come across a river, carp are spotted within. Do you ford the river, caulk the wagon and float it across, or cancel travel to new fortress?"
Logged
Dwarf Fortress - Bringing out the evil in people since 2006.
Somehow, that fills me more with dread than anticipation.  It's like being told that someone's exhuming your favorite grandparent and they're going to try to make her into a cyborg stripper.

scribbler

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #5 on: November 24, 2008, 06:33:25 pm »

"Urist McUrist spots a groundhog: lose two days."
"You come across a river, carp are spotted within. Do you ford the river, caulk the wagon and float it across, or cancel travel to new fortress?"
CARP!!!
Circle the wagon and pray for death.
Logged
End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Select Starting Season.
« Reply #6 on: November 24, 2008, 06:48:08 pm »


 I carve Elbereth into the wood of the wagon and try floating it across!

 But yes, it would also be cool if the season you arrive at the site is determined by how far away the site is from the closest settlement of the same or allied civ.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Select Starting Season.
« Reply #7 on: November 24, 2008, 07:00:49 pm »

This suggestion reminds me of Oregon Trail in which you pick your starting season and it was very important due to the weather and grass to feed your Oxen.

Which makes me think, what if their was an Oregon Trail portion to the game that came between the Preparation screen and arriving at the site.  You could even pass through multiple areas and pick the one you like for a flexible start.
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

Granite26

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #8 on: November 24, 2008, 07:49:54 pm »

This suggestion reminds me of Oregon Trail in which you pick your starting season and it was very important due to the weather and grass to feed your Oxen.

Which makes me think, what if their was an Oregon Trail portion to the game that came between the Preparation screen and arriving at the site.  You could even pass through multiple areas and pick the one you like for a flexible start.

dude, seriously... the thread is one page long...

Milskidasith

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #9 on: November 25, 2008, 12:58:11 am »

What does that have to do with the oregon trail?
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #10 on: November 25, 2008, 01:02:35 am »

Might as well do an Oregon Trail intro and travel the distance fighting off raids and stuff... actually that would be pretty cool.

"Urist McUrist spots a groundhog: lose two days."
"You come across a river, carp are spotted within. Do you ford the river, caulk the wagon and float it across, or cancel travel to new fortress?"

Cry havok and run away as fast as possible
Logged

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Select Starting Season.
« Reply #11 on: November 25, 2008, 03:04:03 am »

While it would be nice, it isn't entirely necessary to have an Oregon Trail segment; it seems a tad much.

Similarly, having the time be determined by distance from your parent civ seems equally unnecessary; one assumes that they left early enough to arrive there at the time you start the game.
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

DJ

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #12 on: November 25, 2008, 11:34:19 am »

Isn't the Oregon Trail segment already in the plans, as a part of the eventual integration of the two modes?
Logged
Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

scribbler

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #13 on: November 25, 2008, 04:04:13 pm »

Well, if you can ultimately take over a fortress in adventurer mode...indirect control?
Personally, I enjoyed the escape pod epilogue in Awful Green Things From Outer Space and I'd like the Oregon Trail option for the extra depth and interaction with the game.
Maybe allow extra dwarves but they get chosen by profession and have their own skills, as if you could select immigrants based on title and experience. Also allow extra gear but some might be lost or stolen or used up or even abandoned if you had to leave a wagon. Maybe you'd make trade connections on the road or pass some monks who would consider starting a monastery in your keep. Extra hands to work at first, and some beer and food trade in exchange for building them a chapel within your protection. That could lead to connections though one of the churches, blessings from a god, intrigue from nobles...
In short, a simple version could be a fun way to open a game, especially for story and theme (how do you explain getting your wagon through all the flaming ninja zombie infernal dire under-camels if you don't have to fight and lead the way to your chosen dig point). It would also really come into its own with the (I believed) planned story and external events, religion, factions, guilds, magic, and particularly vehicles.
Logged
End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

Silverionmox

  • Bay Watcher
    • View Profile
Re: Select Starting Season.
« Reply #14 on: November 25, 2008, 06:53:35 pm »

It might make sense to let an armed escort tag along - after all, how do the caravans know where your fortress is? They might charge more for their own escorts, in your fortress is in a particularly dangerous area.
Logged
Dwarf Fortress cured my savescumming.
Pages: [1] 2