You didn't find anything because you didn't know you were a beggar/drunkard/probably murderer before. And heres the turn:
Cheeetar: (2+1 = 3) You move silently through the door after hearing the sounds of the ogre growling but as you turn the corner, (5) it is distracted by pandarsenic making sudden movements. You sneak up behind it expertly and decide to go for brain damage! (4) Its skull is a lot thicker than you realised and (3) you only make it mad! (+1 to the ogre's damage roll against others)
Pandarsenic: (2) You fumble with your staff as you try to hide behind your shield and attack the ogre at the same time. Not really elegant there...
Akroma: (2) You follow cheeetar and see the enraged ogre. You try to calm it down but know nothing of Ogre minds.
Banzayatc: (1) You manage to trip yourself with your axes. (+1 to hit against you for this turn) Nice one.
Webadict: (6) Running after Akroma, you run so fast that you bash into the wall across the door! (6) You just bounce off it though. As you rub your head in embarassment you hear a loud growl coming from the left corridor...
Nirur Torir: (4) You pray to Levia and she answers; "I ahve provided nothing else to you for the time being. You must prove yourself though actions if you wish to have more." Hearing this, you decide to do nothing else for a bit and while thinking of what to do you put your utility belt on around your waist.
(6) The ogre yells loudly and attempts to smash its club on Banzayatc who is prone on the floor! (6+1 = 6) It smashes it's club right onto poor ban's head! (+1 to its damage roll) (2+1+1 = 4) Ban suffers a fractured skull and is knocked unconcious. (-2 to all actions)
OH SHIT! RANDOM EVENT! (2) Two yellow bloodshot eyes appear in the darkness of the left corridor. Webadict is a bit worried.
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Status':
Ogre:
Wields a large wooden club
3 broken ribs, large burn on lower body
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile, Disciple of Levia (+1 to actions involving Levia's help)
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol, was a beggar in life (+1 to searching)
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Small bruise on left arm
Banzayatc:
Lucky, +1 to healing with amulet
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Fractured skull, unconcious (-2 to all actions)
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Unharmed
Friendly NPC's: None
Food: 13 turns left
Water: 16 turns left