Sorry for the lateness, I was screaming at my fail character in NWN 2. Stupid ranger...
Have some rolls.
Webadict: (2 (The dice somehow hate you)) You are too busy daydreaming to look for water. Thats crazy I know, but suck it up. Like you did to your water supplies.
Nirur Torir: (5 (on the other hand, the dice LOVE Nirur)) You pray and a benolevant god of life and health hears you. "You seek healing for your friends, and I will grant it. Worship me, Levia, and you will gain more than just the power to heal yourself and others." The wounds on EVERYONE then dissapear. Including the scars on the goblin. Nice work.
Pandarsenic: (4) You do indeed find a source of water! It is in the form of 3 turns of water in the torture room. the torturer must have been feeling thirsty.
Cheeetar: (1) You enrage the goblin and he decides (3) to spit on you in anger! (2) It hits you on the face. Yuck. You wipe it off with the back of your hand.
Akroma: (4) You look in some of the boxes in the storeroom and find 5 turns of dried food in them.
Banzayatc: (1) You try to shapeshift but instead make yourself weaker! (-1 to actions involving strength) (4) You immediately stop before it becomes worse.
(3) The goblin fumes in a corner.
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Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol, was a beggar in life (+1 to searching)
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Unharmed
Banzayatc:
Lucky, weak (-1 to actions involving strength)
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Unharmed
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma), not a friend of NPC goblin
Wounds: Unharmed
Friendly NPC's:
Goblin:
Angry
Armed with wooden club
Unharmed
Food: 15 turns left
Water: 4 turns left