SILENCE!!!
And heres the rolls!
Cheeetar (happy now?): (4) You hold your bloody hands infront of goblin D, whos scared out of his wits, and tell him that if he joins you he can live. (5) He decides that it is his best interests to do so and surrenders immediately. (NPC addded to party)
Pandarsenic: (6) Seeing that Goblin D is no longer a threat you go put on a shield which is (5) A steel masterpiece tower tower shield! (+ 2 to block if specified in action, +1 if not) (6) Being quite happy with your new shield you proceed to head out into the corridor and drain all the blood out of the three corpses, much to Goblin D's horror. You feel energized and your staff collects the spare energy once again.
Webadict: (6) Digging deep you recall who you were completely! (2) But you were only a drunkard. Nice life you got there rummy. (Can withstand large amounts of alcohol)
Banzayatc: You put the utility belt on around your waist and try to discover the powers of the amulet. (5) You find that the amulet conveys the following powers on the user: The wearer can heal other peoples wounds over time, the wearer is always at peace with animals and will not be attacked by them unless they strike first, they wearer is resistant to poisons of all kinds.
Akroma: Thinking that a live friend is better than a dead one you decide to go to the bedroom/kitchen and search for supplies. (2) Because of the mess however, you find nothing.
Nirur Torir: (2) You pray for forgiveness but nothing answers you. Perhaps it was the wrong god you were praying to? You put the utility belt on around your waist.
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Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Sprained right wrist
Banzayatc:
Lucky
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Unharmed
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Slight acid burn on back of right hand, bump on head
Friendly NPC's:
Goblin:
Armed with wooden club
Unharmed
Food: 12 turns left
Water: 3 turns left
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You really need to find some water guys.