Ok, sorry for the lateness but I have been planning a MONSTER of a fortress in DF. Heres the rolls:
Webadict: (1) You manage to whip yourself with the whip because of your inexperience with using that weapon. (6) But it curves around just in time and hits the goblin nearest to you, goblin C. (2) The whip hits him in the face! (-1 to damage roll) (6 - 1 = 5) But he isn't affected by your weak lash.
Cheetar: Slipping into the shadows you attempt to sneak by the goblins (5) and do so while they are distracted by webadict! You can now attack them with a sneak attack from behind! (+2 to hit) You try to break goblin B's neck (6 + 2 = 8!!!) and rip his head off! You even throw it at goblin A! (2) But it bounces off him. Goblin B is quite dead.
Nirur Torir: Wanting a bit of the action, you rush in to do battle with goblin C, mace held high! (6) You smash your mace directly on top of his unsuspecting head! (-1 to damage roll) (3 - 1 - 1 = 1) His head is smashed into his torso, an unrecogniseable mass! Goblin C falls dead.
Pandarsenic: You try to revive either of the dead goblins but their heads are separate from their bodies or mushed completely so there is really no point in trying. You decide to try and drain the life out of Goblin A instead. (5) And hit it in the chest directly! (5) Draining it of all life! Goblin A falls dead, a withered husk. Your staff stores the extra energy.
Akroma: Feeling left out in the battle you try to terrify Goblin D into submission. (5) He's already terrified however and is looking for an exit.
Banzayatc: Not wanting to miss out, you charge right at the last goblin, waving your axes! (4 - 2) but miss him completely as it dodges away quickly.
(3) Goblin D sees that his exits are all blocked and trys to hit Cheeetar to make his escape! (6) He hits him on the head! (- 1 to damage roll) (5 - 1 = 4) but Cheetar only gets a bump from its efforts.
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Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Sprained right wrist
Banzayatc:
Lucky
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wearing: Amulet of Natures love
Wounds: Unharmed
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Slight acid burn on back of right hand, bump on head
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Goblin A:
Armed with wooden club
dead
Goblin B:
Armed with wooden club
dead
Goblin C:
Armed with wooden club
dead
Goblin D:
Armed with wooden club
Unharmed but panicking!
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Food: 13 turns left
Water: 4 turns left
Noone eats or drinks in combat, remember that you still can get dehydrated or hungry as starvation or thirst waits for noone! What now captain?