This reminds me of a song that I just remembered, which says:
"Keep rollin', rollin', rollin', rollin'!"
Turn 5:
Banzayatc/Nirur Torir: (3)/(1) Banzayatc asks Nurir Torir if he can spar with him and Nurir agrees after grabbing one of the bucklers which is (3) a wooden buckler with a steel rim. They begin to spar but Nirur Torir is a bad sparring partner and accidently hits Banzayatc (2) in the chest! (3) He only bruses him however. Banzayatc didn't learn anything and now has a medium sized bruise on the left side of his chest for his troubles.
Akroma: (4) Akroma meanwhile laughs at the inexperience of the sparring partners and walks over to the cabinets and puts on the entire suit of leather armor over her clothes. It comprises of the following: (5) A masterpiece chestpiece that covers her arms. (+1 to save against damage to the chest or arms), (3) a pair of standard leather gloves, (4) decent quality leather chaps for her legs and (6) magically enchanted leather high boots!! The enchantment on the boots is (4) a increase in her dexterity. (+1 to dexterity dependant actions) (Helping cheetar is a separate action and is not taken as you stated equiping the armor over helping him.)
Pandarsenic: (1) You go to grab a shield from the cabinet but trip on a loose stone. (3) You get a bloody nose from landing on it. Ouch. (5) But the stone on the floor is actually a hidden compartment! You have yet to look inside though.
Webadict: (3) The only masterpiece/artifact you find in the bedroom/kitchen is a masterpiece clay cup. You drop it accidently and it smashes. Opps.
Cheetar: (5) You confess to Akroma about your mental disorder as she seems the most capable to help you. (+1 to next roll) (6 + 1 = 7) And you suddenly realise that this disorder is mearly your imagination! (Mental unstability is no more) You are actually quite mentally strong! (+1 mental strength) You still are a nasty person to people who are not useful to you, like the party you are now a part of for example.
Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Unharmed
Banzayatc:
Lucky
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wounds: medium bruise on left side of chest
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff
Wounds: Bloody nose (minor bleeding)
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Unharmed
Food: 14 turns left
Water: 5 turns left
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Perhaps you should find some more supplies soon? And cheetar, WHAT IS YOUR CHARACTERS BENEFIT?! They are listed on the first post of the thread so choose one please!