Quick, do a barrel ROLL!
Turn 6:
Banzayatc: (6) You pray to the aspect of mother Nature and you suddenly hear her voice in your head! She says: "You are in a strange place at the moment, little one, so I can't help you as much as I would like to. I can however give you this and heal your bruise. Take it and go with nature." You stop praying and realise that you are holding an amulet of Natures love, and that your bruise is gone! You wear the amulet, (1) but do not know what powers it has.
Pandarsenic: (5) You remove the stone from the floor and realise that it is hollow, and you open it to find (1) Dust. You are very dissapointed.
Akroma: (2) You are shocked at the sudden appearance of the amulet that Banzayatc is now wearing that you forgot what you were doing.
Cheeetar: (3) You search the jars in the cabinet for items that would be helpful to you but you accidently spill the contents of one of the jars! (4) It hits you on the back of the hand. (2) Its an acid! IT BURNS!!! (5) Luckily, it is only a weak acid and only makes the back of your hand a dark pink. You rub off the acid on a dirty piece of cloth and discard it.
Nirur Torir: (2) You remember nothing.
Webadict: (6) You are angry at your clumsyness of the cup and tear the furniture apart in a fury to try to find ANYTHING! (1) You find nothing and sprain your right wrist from the strain. The bedroom/kitchen is now a mess, but there should be something under the mess hopefully if you didn't smash it already.
(5) Pandarsenic's nose bleed stops bleeding.
Special event!: (1) A group of 4 goblins in rags come in through the door at the end of the corridor, attracted by the noise made from webadict! They see you and each draws a wooden club!
Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rools to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Sprained right wrist
Banzayatc:
Lucky
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wearing: Amulet of Natures love
Wounds: Unharmed
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Slight acid burn on back of right hand
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Goblin A:
Armed with wooden club
Unharmed
Goblin B:
Armed with wooden club
Unharmed
Goblin C:
Armed with wooden club
Unharmed
Goblin D:
Armed with wooden club
Unharmed
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Food: 13 turns left
Water: 4 turns left
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Whatcha gonna do now?