Take the next turn here!
Turn 4:
Pandarsenic/Akroma: (4)/(6) Using necromantic energy, pandarsenic prepares to tear out the skull and two femur bones of the torturer, but Akroma beats you to it by ripping out the bones and skull with spinal cord attached! Pandarsenic the fuses the bones together with necro energy and makes a decent quality necromancer's staff! The necromantic energy inside Pandarsenic feels more focused and powerful when he has the staff in his possession. (1 more success to failsafe!)
Nirur Torir: (4) You deftly open both of the cabinets and find (4) A stock of 2 shields and two bucklers and (3) one full suit of leather armor!
Webadict: (2) You are distracted from searching by a whistling of a kettle on a stove.
Banzayatc: (4) You decide to practice with your axes and take a couple of swings at the air. You feel more confident in using both at the same time, but still need more practice.
Cheetar: (6) You dig deep into your mind and discover that you were a feared assassin! You know how to fight with one handed swords, daggers, how to sneak and how to make basic poisons of different types! Unfortunately, you remember why you became an assassin, you are slightly mentally unstable and dont have a nice personality towards people who are not of use to you. (-1 mental stability, -1 charisma)
Status':
Akroma:
Tough, proficient in psychology
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wounds: Unharmed
Nirur Torir:
Agile
Items: Pack with food in it, 2 water canteens, ulility belt (not worn), rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger
Wounds: Unharmed
Webadict:
Agile
Items: Pack with food in it, 2 water canteens
Wielding: a torturers whip
Wounds: Unharmed
Banzayatc:
Lucky
Items: Pack with food in it, 2 water canteens, utility belt (not worn)
Wielding: steel battle axe and a steel hatchet (both +1 to damage) (-2 to hit because of dual wielding)
Wounds: Unharmed
Pandarsenic:
Lucky, basic necromancy
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff
Wounds: Unharmed
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, mentally unstable (-1 to mental stability), bad attitude to unuseful people (-1 to charisma)
Wounds: Unharmed
Food: 15 turns left
Water: 6 turns left