What's a way to make a fearless golem, fear you? Only the dice know!
Akroma: (5) Man, you're good at this! Your debating skills even convince yourself and your mind tries to adapt to the massive changes! (4) It does it's job pretty well and you seem to be sane, for the moment at least. (Reduced pain, paralysis immune) (You need two more perfect successes to gain a skill level in psychology)
Cheeetar: (6) You should know that messing with the dice purposely is bad for you. And in this case, others around you too. You look back on how you ripped the head of that poor goblin off. All the blood, the snap of his neck, red everywhere, rage inside you... mmmm... You suddenly lose control of your body to an uncontrollable rage! (5) Luckily, you decide to take out your rage on the golem. (5) It didn't see that coming and you pounce for its neck! (1) It is now missing its head, like the goblin you thought off earlier. You turn to the others, covered in blood and baring your teeth wildly! (Will uncontrollably attack others as long as the rage lasts!)
Nirur Torir: (6) You bring your sack of goodies to the torch to get light but accidently put it in the flames! (5) It doesn't catch fire though and you quickly bring it out of the fire and open it at a safer distance. (2) It contains not much: Dust, a couple of dead insects and a stick of flint used for lighting fires. You are dissapointed, then shocked at Cheeetar's display. Your moods are like a swing, aren't they?
Webadict: (2) Collect how? With your lungs? Cause thats pretty much what you did. Your paralysed again.
Banzayatc: (2) No luck there. The amulet is unresponsive to your commands.
Pandarsenic: (Auto 2) The golem is a bit more preoccupied and has other interests than you at the moment. Like not dieing for example.
The golem struggles to live! (6) It regenerates before your very eyes! Cool! Bad news, while it may not know fear, it knows anger. And it's angry at Cheeetar. It attacks him! (6) It moves with deceptive speed for it's size and rushes him! (5) He just dodges out of its way though.
(3) It's not listening to Pandarsenic's cries. Not one bit...
(3) Something is moving in the fungus! It's headed right for the group.
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Status':
Akroma:
Tough, Expert in psychology (failsafe), reduced pain, immune to paralysis
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rolls to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: Unharmed
Nirur Torir:
Agile, Disciple of Levia (+1 to actions involving Levia's help), can lay on hands (must recharge after use, recharges in one turn), burdened (-1 to travel long distances)
Items: Pack with food in it, 2 water canteens, ulility belt, rope over shoulder (break resistant), two spare water canteens, 2 daggers, a lockpicking tool, a burlap sack with dust, some dead insects and a stick of flint inside, two unlit torches, Steel bladed Dagger
Wielding: A steel flanged mace (+1 to damage), steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol, was a beggar in life (+1 to searching), is a werewolf, Blood Rage (+1 to physical actions in werewolf form, +1 to damage, must roll for damage on his sanity)
Items: Tattered clothing
Wielding: Nothing
Wounds: Unharmed
Banzayatc:
Lucky, +1 to healing with amulet, Heat vision
Items: Pack with food in it, 2 water canteens, utility belt
Wielding: steel battle axe (+1 to damage)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Unharmed
Pandarsenic:
Lucky, Decent necromancer
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Bruised lower body
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma), in a bezerk rage! (uncontrollable attacks)
Wounds: Unharmed
Friendly NPC's:
Flesh golem:
Big, intelligent (must roll for disobiedence every turn), Knows no fear, regenerates fast, angry at Cheeetar
Unarmed
Foes:
Flesh golem from above
Unknown lifeform in fungus
Food: 15 turns left
Water: 6 turns left