Sorry for that large time I spent not updating this, vacation ya know, but here's a fresh turn for you.
Pandarsenic: (4) Your zombie lumbers ahead down the left corridor just like you ask. It stops at the wooden door however as it doesn't know which way to go now. You follow it to the door also.
Cheeetar: (1) You strain your eyes so bad that your dizzy. (-1 to physical actions next turn)
Banzayatc: (1) Same thing happens. (Dizzy)
Akroma: (5) Proceeding along fearlessly, you venture into the darkness. After some time, you find that you are walking on soil and when you look up, there are roots coming from the cieling. You raise your torch to gain more light and accidently hit a crystal embedded in the wall. Suddenly a series of glowing crystals appear around what is a large cavern full of plantlife! You hear skittering as some animals, presumably, run for cover.
Nirur Torir: (1) You trip as you start walking down the corridor. (6) Luckly, you don't hurt yourself. Gotta be mroe careful, you know?
Webadict: (6) You instinctivly morph into werewolf form, take a HUGE breath, and ROAR down the corridor! Something definately heard that! (4) In the cavern, Akroma see's 2 wolves appear from the foliage. They spot her and growl. It could have been worse right?
(6) Wolf A decides that its best to take the inititive and lunges for Akroma! (6) It goes for the throat! (4) Luckly, Akroma manages to duck away just in time. Close one...
(1) Wolf B doesn't know what to do as wolf A stole it's idea. It decides to scratch an itch behind its ear for a bit.
Mr Zombie sways infront of the door. He looks bored. And dead.
-------------------------
Status':
Akroma:
Tough, Expert in psychology (failsafe)
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rolls to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: small cuts on chest, deep gashes on chest, small cuts on throat
Nirur Torir:
Agile, Disciple of Levia (+1 to actions involving Levia's help), can lay on hands (must recharge after use, recharges in one turn)
Items: Pack with food in it, 2 water canteens, ulility belt, rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol, was a beggar in life (+1 to searching), is a werewolf,Blood Rage (+1 to physical actions in werewolf form, +1 to damage, must roll for damage on his sanity)
Items: Tattered clothing
Wielding: Nothing
Wounds: Unharmed
Banzayatc:
Lucky, +1 to healing with amulet, Heat vision, Dizzy
Items: Pack with food in it, 2 water canteens, utility belt
Wielding: steel battle axe (+1 to damage)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Unharmed
Pandarsenic:
Lucky, Decent necromancer
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Bruised lower body
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma), Dizzy
Wounds: Unharmed
Friendly NPC's:
Ogre Zombie:
Using a large wooden club
Big hole in chest.
Foes:
Wolf A:
Unharmed
Wolf B:
Unharmed
Food: 16 turns left
Water: 7 turns left