Merry Christmas! Heres a turn, and because its christmas you all get a +1 to your actions this turn. Christmas spirit!
Cheeetar: (6+1 = 6 (I kno maths! Herherher)) You fade into the shadows and go into the left tunnel, soon finding Banzayatc and the problem that he's got. It's too dark for even you.
Akroma: (6+1 = 6 (I know, I'm a mathematical genius!)) You calmly walk down the left corridor and find Banzayatc and Cheeetar. Standing next to them, your torch lights up a slightly rotten wooden door to your left and the darkness continues beyond the light of the torch and down the corridor further.
Banzayatc: (5+1 = 6) Tuning into your animal instinct, your vision suddenly changes to what you would accurately describe as heat vision! Bad news is that you don't know how to turn it off, so your stuck with it for now.
Nirur Torir: (1+1 = 2) You have no idea how to recharge your ability faster, but you feel the energy return just now. (lay on hands takes a turn to recharge)
Webadict: (2+1 = 3) You aren't so steady on your feet in werewolf form, since your not used to it and manage to stagger down the left corridor and (3+1 = 4) reach Akroma, Cheeetar and Banzayatc. (-1 to movement for now)
Pandarsenic: (4+1 = 5) You search the ogre's possessions in a flash of brilliance but find only (6) 10 turns of food. He must have been feeling hungry. You check for water and find (2) no liquids whatsoever. He must have been getting his water from somewhere...
(2+1 = 3) Webaddict is still unsteady on his feet. He decides to revert to human form for now and finds that his clothing is in tatters. Bugger.
(6) Webaddict hears growling far away in the darkness. He must have inhuman senses! (+1 to suprise dodges) He wonders what else he has...
Mr Zombie sways a bit and gives out a single low moan. He looks a bit bored.
-------------------------
Status':
Akroma:
Tough, Expert in psychology (failsafe)
Items: Has a burning torch in hand, Pack with food in it, 2 water canteens
Wearing: A masterpiece leather chestpiece (+1 to damage rolls to your chest and arms), a pair of standard leather gloves, decent quality leather chaps and magically enchanted leather high boots of dexterity (+1 to dexterity dependant actions)
Wounds: small cuts on chest, deep gashes on chest, small cuts on throat
Nirur Torir:
Agile, Disciple of Levia (+1 to actions involving Levia's help), can lay on hands (must recharge after use, recharges in one turn)
Items: Pack with food in it, 2 water canteens, ulility belt, rope over shoulder (break resistant)
Wielding: A steel flanged mace (+1 to damage), Steel bladed dagger, steel rimmed wooden buckler
Wounds: Unharmed
Webadict:
Agile, Can withstand large amounts of alcohol, was a beggar in life (+1 to searching), is a werewolf,Blood Rage (+1 to physical actions in werewolf form, +1 to damage, must roll for damage on his sanity)
Items: Tattered clothing
Wielding: Nothing
Wounds: Unharmed
Banzayatc:
Lucky, +1 to healing with amulet, Heat vision
Items: Pack with food in it, 2 water canteens, utility belt
Wielding: steel battle axe (+1 to damage)
Wearing: Amulet of Natures love (wearer can heal other peoples wounds over time, wearer is always at peace with animals and will not be attacked by them unless they strike first, wearer is resistant to poisons of all kinds)
Wounds: Unharmed
Pandarsenic:
Lucky, Decent necromancer
Items: Pack with food in it, 2 water canteens
Wielding: A decent quality necromancers staff, A steel masterpiece tower tower shield (+ 2 to block if specified in action, +1 if not)
Wounds: Bruised lower body
Cheetar:
Knows how to fight with one handed swords and daggers, knows how to sneak, knows how to make different basic poisons, bad attitude to unuseful people (-1 to charisma)
Wounds: Unharmed
Friendly NPC's:
Ogre Zombie:
Using a large wooden club
Big hole in chest.
Food: 17 turns left
Water: 8 turns left