Large grid, 4 z levels tall. Fortress is ringed, and crossed by a 5 wide corrador. All work areas (stone works, metal works, leatherworks, kitchens/stills/fisheries,) in there own seperate semi isolated areas. The Z level above is used from unfinish items (barrels, stones, bars, raw leather(tanned hides), cut gems), the lower z level (food, furnature, weapons), the lowest z level has bedrooms, graves, dining room, thronerooms, and barracks, all carved out of stone... all the rest of the lower levels are mined out. The whole grid is then surrounded by a moat, magma preferably, a wall is build around within the moat, with balastas every 9 spaces, above is a catwalk with fortification, over balastas are towers housing amo for marksdwarves, balista's and catapults, over the amo dumps are catapults. Ind the center is tower, normally build to the maximum highest point with fortications on every level. The entry way is a large bridge normally facing south by tradition. On the other end of the bridge is a dual bridge system used for the capturing of megabeasts and a large array of weapon traps (normally 10 giant steel battle axes per trap, roughly 100 traps)...
The design is by my reconing the most efficent, dwarves normally only have to travel at the most 4 steps to a staircase, then up on z level to get items, and down one to store... the system allows haulers to keep up with even lengendary builders....
BRND666 lies he is sitting next to me fyi
i really did...
the whole spralling mess, yeah well, they all died ok, i hit a magma pipe, it wasn't pretty well it was but umm yeah i was noob..
you spent an entire year building a stupid tower to house 'your' grave and used half of the darn fortress gold!
NOOOOO!!!!
ANGER!!!!