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Author Topic: Fill in space/dirt wall construction  (Read 6034 times)

Silverionmox

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Re: Fill in space/dirt wall construction
« Reply #15 on: November 23, 2008, 01:16:21 pm »

However, dwarves don't have a problem to acquire stone. This would definitely be something for less digging-inclined civs though, like humans, obviously.
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Footkerchief

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Re: Fill in space/dirt wall construction
« Reply #16 on: November 23, 2008, 01:21:16 pm »

However, dwarves don't have a problem to acquire stone. This would definitely be something for less digging-inclined civs though, like humans, obviously.

Even dwarves can have problems if they're on an aquifer.
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Neoskel

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Re: Fill in space/dirt wall construction
« Reply #17 on: November 23, 2008, 07:48:45 pm »

Another thing you could do with dirt filling is to have actual real-world style graveyards. You could use statues as headstones. You could also bury bodies and other refuse in a fully underground fort to prevent miasma.

Also, if/when you get fortress mode skills in adventure mode you could bury your companions/meatshields when they die.
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Random832

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Re: Fill in space/dirt wall construction
« Reply #18 on: November 23, 2008, 07:55:01 pm »

However, dwarves don't have a problem to acquire stone. This would definitely be something for less digging-inclined civs though, like humans, obviously.

Even dwarves can have problems if they're on an aquifer.

Dirt or rubble fill could also have advantages in not transmitting vibrations as well, and thus being harder to break down from one side.
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Duke 2.0

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Re: Fill in space/dirt wall construction
« Reply #19 on: November 23, 2008, 07:57:57 pm »

 I already do the grave thing. Dig a ramp with a one-tile cave next to it. Put the coffin in the cave and build a floor over the ramp. Build a statue over the floor and enjoy your grave. Possible improvements I do:

 -A wall constructed over the hole, with a statue on top of the wall.
 -A frame around the grave of constructed floors.
 -Dig a vertical shaft of up/down stairs. Make the coffin at the bottom. Collapse something to bring down the stairs. Cover the shaft.

 But yes, on topic of the topic, I support this. Makes no sense to not be able to dump dirt to make a dirt wall.

 Heh, would be amusing to drop tiles of dirt on your opponents.
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ACE91

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Re: Fill in space/dirt wall construction
« Reply #20 on: November 23, 2008, 10:30:13 pm »

This sounds like a great idea, really. To make it work, first, the dwarves should carry the dirt in buckets instead of bags (it just makes more sense, really, and gives buckets more of a purpose). Also, the dirt should not be stored like sand; it should be collected from "dirt collection" activity zones and immediately hauled to its destination.

There should also be a new construction type, "dirt mounds," to solve the problem of dropping entire tiles of dirt on enemies at once. The way it would work is this: one bucket of dirt creates a mound, which blocks the movement of smaller creatures but not larger ones (and allows trapped creatures to escape from it if given enough time), and another bucket creates a wall. Dirt mounds adjacent to walls automatically become ramps, and pouring dirt on a one-tile-wide area will create dirt ramps to the sides, which will (realistically) prevent you from building a 3-tile-high dirt wall without it piling up into a mound.

This allows you to create super-fast makeshift fortifications out of dirt if you only need to keep out smaller enemies like macaques or kobolds, and it makes it difficult (but not impossible) to bury enemies in dirt. Also, areas of dirt that are dug up (and perhaps areas of sand that are collected from glass) should be mined out and replaced with dirt mounds, and then a subsequent dirt/sand collection should replace the mound with empty space. Getting dirt and sand from nothing just doesn't make a lot of sense; if you're going to move enough dirt to dam a river, it has to come from somewhere. Dirt mounds should be removable with the Remove up Stairs/Ramps command, so that you can bury something like a floor hatch in dirt, and then remove the mound, leaving a dirt floor that conceals the hatch.

It might also be nice to make dwarves bury the dead in graveyard designations by using this feature. It seems strange for dwarves to leave the dead lying in the open to rot.
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Impaler[WrG]

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Re: Fill in space/dirt wall construction
« Reply #21 on: November 24, 2008, 12:46:15 am »

Quote
I don't know about 'building' dirt floors though.  That would mean you can't cover an already-constructed rock floor with dirt.  Perhaps you could use a dirt dumping zone, much like a pond zone, to mark an area you want covered with dirt.  Just like a pond, the dwarves would keep bringing bags of dirt until all the tiles are dirty.

I'd abandon the idea of plants growing in the 'floor' layer and make plants require a whole z-level of soil below the 'working' level ware they are planted and harvested.  Thus you would need to dig and channel out a 2 level deep room and then fill the lower half with dirt to create an underground farm.

Quote
There should also be a new construction type, "dirt mounds," to solve the problem of dropping entire tiles of dirt on enemies at once. The way it would work is this: one bucket of dirt creates a mound, which blocks the movement of smaller creatures but not larger ones (and allows trapped creatures to escape from it if given enough time), and another bucket creates a wall. Dirt mounds adjacent to walls automatically become ramps, and pouring dirt on a one-tile-wide area will create dirt ramps to the sides, which will (realistically) prevent you from building a 3-tile-high dirt wall without it piling up into a mound.

Sounds good but make it even simpler, all dirt mounds are ramps at all times.  Have a rule that dirt mounds can only be constructed on top of a solid surface like a stone or dirt wall and any dirt wall not surrounded on 8 sides by walls or dirt mounds collapses by splitting into two mounds one of which will be ware the wall was and the other in the empty space triggering the collapse.  Thus when your dwarfs build with dirt they will naturally create these ramps by the avalanching of the lose dirt mounds.

Also some kind of wheelbarrow would be an excellent addition as it would allow the equivalent of two or three normal trips worth of dirt to be carried in one trip with only a minor loss of movement speed.    Bags make a little more sense for transport then do buckets but I could see both being used interchangeably.
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