The great RPG gods have smiled upon us and given me time in the morning to finish the turn! Took Armok's suggestion and typed it all in notepad, of course now when I paste it here I'll have to check for spelling errors with Firefox. Not a problem though, can't beat the extra typing room. So, here it is! Hope I didn't miss anything.
23 is my lucky number! Woo! +1 to all luck rolls! Too bad after the brute was killed, things seem to have slowed down back at HQ.
Also, I feel I should bring it up before it is actually in place during any major events, although it may be here now. Never, and I almost positively mean NEVER take anything for what it appears to be, even if I write it down. If I say someone has no injuries, that's because they are unaware of any. For all they know they might have internal injuries, concussion, etc. A good amount of Observation might help you notice if you're sleepier then you should be, but other than that, you never know. Same goes with the effects of items, statuses of enemies, friend versus foe, and pretty much everything.
Not to say the Rahn inya are allies, none of them are actually dead, the mushrooms you ate are about to asplode inside you, Gaweir has severe brain damage from his fall, and Inaluct now has a slow-working lethal poison in his system from his arrow wound though. Might be true, but I'm not confirming it.
And a note on your leg Zako, it'll be fine for a while, once the cold damage wound turns orange or red you should get it out. (the cold damage wound hasn't appeared yet)
And one last note, I have discovered that 40,000 is the max character length for a post. So I'll have to figure out something for the first post. I'm thinking starting a new topic at some point, ridding of this one, and making multiple beginning posts, maybe one for the beginning stuff, one for the characters, one for the HQ, lists, and maps. Or more. Opinions? Suggestions?
Turn 23
Group 1: Flat, Astor, Gaweir, Abronychus, Zak
Flat: Dang... I'm still thirsty and tired... Maybe I'll take a break, drink some water, try to heal up Abronycus. You know, very laxly.
Astor: I, being the wind made flesh, offer to scout ahead. It has been a long time before I have had the chance to really run, and having the opportunity would be refreshing. If I find something interesting in relation to our goal, I will work my way back.
Gaweir: I happily accept my weapon and shield back when they are handed to me, I give the brute a kick in the face just for good measure, swagger on back with everyone else to HQ, and depressingly take a bit of a rest while I try and heal my wounds to the best of my capabilities, and accept help if its offered, as I'm no real medic. Just some bruises and scratches. The open wounds could use some cleaning and then wrapping if I can find the supplies. And I should also on my way, ask if the Old Man might be able to enchant another Amulet of healing, as they seem to be an important thing to a pro-combat group. We're taking a pounding all the time, and we could use several of them.
Abronychus: I attempt to chill out as much as possible given the situation. I make small talk, because everyone knows that pain doesn't hurt as much if you pretend it doesn't hurt at all.
Zak: I retrieve Gaweir's sword and shield for him, return to HQ and heal myself and Abronychus as best I can.
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With the last of the Rahn inya slain, the party was finally able to relax. Abronychus, still resting in the HQ and losing a fair amount of blood, seemed to slowly be getting better, undoubtedly an effect of the amulet. However, the amulet seemed to be working far slower on Abronychus than the others. The spear bearing villager was of little help, and simply sat by him and kept him company. While Zak went and grabbed Gaweir's dropped equipment and followed him, Gaweir, after kicking the brute one final time with a smirk of pride, returned to the HQ to rest as well. Flat went back to the HQ as well, to help out Abronychus as much as he could, but not before a quick stop at the well. However, upon raising the bucket, Flat found no water, but instead found it nearly full of moss. Looking down as far as he could see, he noticed the bottom of the well was visible, slick as if water had recently drained, but was covered in moss as though it had been sitting empty and damp for years. The moss, after being squeezed, gave Flat plenty enough water however.
"So, Old Ma- err, what is your name anyway?"
"You can just call me Old Man, hehe."
"Alright, Old Man, you know of the stone amulet we have, yes? The one with the ability to heal?"
"A... stone healing amulet?"
"Yes. It seems to quicken the recov-"
"From one of the shaman?!"
"Yes... why?"
"Those amulets are cursed!"
"We can take them off fine, how are they cursed?"
"They may restore your life, but in doing so they restore the power of the Rahn inya as well! I should have known, the Rahn inya rarely attack with such strength, and you have been wearing it! I'd guess you've been wearing it since you've arrived!"
"Are you sure they do that? That makes no sense, how would they restore our life and their power at once? You'd think it would harm you then, you know, opposite forces and all. I'm sure Xix would know what I mean."
"True... bah, fine, wear it. But I'm warning you!"
"Sorry to interrupt, but if we are to move soon, we should know where we are going. Shall I scout ahead?"
"Sounds like a good idea. Just make sure you don't get caught, the last thing we need is yet another strong arm being taken away."
"Yes. It's a shame that we lost Xix to that fiend. But we'll survive, and save her I hope!"
At the HQ, at the sight of the large amount of blood from Abronychus' wound, Flat quickly (a bit too quickly) took the arrow in him in his mouth and took it out, giving Abronychus a sharp and horrid pain, and causing him to grunt. Afterwards, Flat took the bandages from off the shelf, as well as one of the red disinfecting fruits, and handed them to Zak, who took a single fruit and, crushing it into a pulp, applied the juice to his wound. It stung severely, but was for the better. After, Zak took 8 feet from the bandages and securely wrapped Abronychus' wound, drastically lowering the bleeding. Zak then gently sat himself down and rested, massaging what he could of his leg to make sure it wouldn't die, at least not as quickly.
"So, you think I'll be alright?"
"Yeah, you'll be fine. You lost a good amount of blood there, but you'll be fine."
Flat rested along with Zak and Abronychus, also quite tired. Gaweir took the remains of the fruit, as it wasn't completely used, and gave his many scratches a light covering, using the rest of it.
"Those healing amulets, cursed or not: would you be able to make us more? With the number of injuries we keep receiving we could use more help."
"No, sorry. Constant, indefinite regeneration is quite a powerful enchantment. I could do it, but the materials I'd need... there's little chance you'd find them."
"Well, if we do need some in the future, why don't you tell us what is needed? We might cross them at some point"
"Alright. I'd need a pair of arcane mushrooms. They're pretty easy to spot once found, they're purple, they glow bright. DON'T take the ones with yellow spots. Those are useless. I'd also need a stone chip from something powerful, more powerful than the obelisk we have here. That, or a chunk of a powerful stone material, such as the obsidian you'd find deep in that volcano. Figures everything useful is near impossible to get. And lastly, I'd need something to channel, and possibly add to my power. Possibly an object imbued with power, or another, decently potent spellcaster. One of those two."
"Okay, thanks."
Astor moved with considerable speed through the jungle, traveling North, and hoping to find something of use. Most importantly, he needed to make sure the path was clear to the village, or the obelisk. And also he needed to find said path. Moving through the jungle was difficult, as the ground was covered in a wide variety of plants. There were green ferns, rising high above the ground, and small shrubs. Not to mention leaves. Everywhere.
After around ten minutes, sprinting as fast as he could through the many vines in his path and shrubs on the ground, Astor found the village. It had huts, such as with Kogar's, however the huts had stone walls, and the entire area was surrounded by crumbling stone walls, likely the ruins of the castle that was said to previously exist.There were multiple, identically-sized buildings around most of the village, aside from the North-East corner, which seemed to be where the keep was. Astor noticed many Rahn inya warriors prowled around the village, archers atop the buildings looking for survivors, and he even saw a few ambushers sneaking around. There was also a brute who was slowly stomping its way around the village.
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Group 2: Xix, Jalthas, Strife
Xix: I'll try to figure out some other escape plan.
Jalthas: Since brute force isn't going to get me out of here, I'll try to convince the guards that I'm ill or some such fun thing in an attempt to get them to open up the cell... Obviously, I'll wait for a chance to actually get out before I try to attack them or anything. A dead guard won't be so great if I'm still in the cell and he has buddies outside. If I can't get any guards to show up, I'll see if I can find a way to break off the lock from the inside of the cell. If one of the other prisoners in the cells can come up with a better idea, I'll be happy to follow through with that. Or maybe me and Strife working together will convince them to investigate. If that's the case, I'll go with the feigning illness action, hopefully with Strife helping to convince them to at least take a look inside the cell...
Strife: I'll look around the cell for anything that could be used as a lockpick, while still trying to get a guard's attention.
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"Hey, come on! Someone get over here!"
"Yeah! I'm sick, I'm gonna die..."
"See? Get over here, quick!"
Jalthas, in case they were secretly watching, did his best to fake passing out. Xix continued to survey the room, checking every corner for something useful. Strife, while continuing to yell about Jalthas' ailment, also searched his cell. Unable to remember quite what might be encountered, Xix gathered whatever she could in case it might prove useful. From her cot, she ripped a few long strands of cloth. She found a few loose stones on the wall, and took them as well, with a bit of force to get them out. Strife took less, instead hoping to find something more useful than rocks and cloth. However, neither had much success.
"Looks like my captivves are awake!"
A deep, guttural voice called out from the hallway, and light footsteps were heard approaching.
"I know that voice... its you again! That shaman that took me! Why'd you capture me, hmm?"
"Vvery good, Xix. I require your aid... the overlord requires you aid... we all do!"
"You were able to capture me with ease, how can I possibly help? And why would I?"
"Evveryone can help, Xix. But you're better than them, and thus, evven if you can't beat me, you can still help. And you would help, because you're here to get rid of the evvil!"
"Oh, you're not the evil ones. I see. Well then I guess I will help you, one hundred percent. No doubt..."
"You don't understand, yet. The villagers have a well, which they are using to hide a massivve power that grows by the day, which will destroy all you and I know. We saw your group with them, and mistakenly assumed you to be conspiring with them. But now, we see you were simply in the wrong place, at the wrong time."
"A likely story. You could just as easily say that as you could lie about anything else."
"You want to give me my coat back? And help Jalthas out, he's dying!"
"Uggggh..."
"Your coat? Don't havve it. Also, it's not often beings die, when they are neither harmed nor about to be. Nice try though, hehehehe..."
The shaman walked off as the three watched him leave. Jalthas got up, disappointed, as Strife just barely kept his rage down and Xix, with only a slight bit of pondering, continued her search of the room. With a sudden inspiration, she realized the cot was made of a single sheet, spread across many thin metal wires, with four larger metal poles holding the corners and raising the cot off the floor. Taking a claw, she tried her best to get through one of the wires. After a bit of effort, she managed to cut one side, and quickly began to do the others.
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Group 3: Casimir, Dux
Casimir: The first turn!
Dux: The first turn!
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"We've been sitting here long enough, what are you going to do to me?"
"What do you mean?"
"Don't even try acting like nothing is going on. You've got me in the top of a tower. Just get it over with."
"I didn't put you up here."
Two people, one dressed as what looked to be some sort of industrial worker, what with the many pockets, and one dressed as what looked to be some sort of evil king, what with the black robe and crown, found themselves in a room, at the very top of a tower. The room had a table completely cluttered with paper, writing utensils, scrolls, vials, and other objects, and there was also a bed by an arched, tall window. There was also a winding staircase leading downwards, however it was closed by a door, looking almost like an outer basement door. The floor was mostly smoothly placed light stone bricks, however a circular rug, highly decorated covered the floor, but did not reach the wall by about 6 feet, enough for the staircase to not be covered. It is a purple rug, with many fancy designs of gold and blue, and a few places of red. The walls are also the light smooth stone bricks, and have a few hanging tapestries of identical colors and design. The ceiling was a steep conical shape ascending upward, which is what told them they were at the top of the tower.
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Status:
Flat:
- Wounds: none effects=tired (-actions)
- Inventory: none
- Skills: Healing skill increased slightly
Astor:
- Wounds: bruised back effects=tired (-actions)
- Inventory: none
- Skills: Fast Movement skill increased greatly. Precision Movement skill increased moderately. Observation skill increased slightly
Astor's Fast Movement skill is now at level 3!
Xix:
- Wounds: cracked skull status=untreated effects=faster tiring, tired, thirsty
bruised back effects=none
bruised stomach effects=none
- Inventory: Found Tattered Cloth (5) (6 feet long). Found Old Stone (3) Found Thin Metal Wire (2) (3 feet)
- Skills: Architecture skill increased slightly. Archaeology skill increased slightly. Observation skill increased slightly
Gaweir:
- Wounds: scratches effects=very tired (--actions)
winded effects=faster tiring
bruised right arm effects=none
bruised hip effects=none
bruised chest effects=none
bruised head effects=none
badly bruised left shoulder effects=light pain, -actions using left arm
- Inventory: Regained Shield. Regained Sword
- Skills: Healing skill increased slightly. Healing Preparation skill increased slightly
Abronychus:
- Wounds: pierced stomach status=mostly treated effects=light bleeding, extreme pain (---actions), extremely fast tiring, very tired (--actions), faint (-actions, faster tiring)
- Inventory: none
- Skills: Resistance skill increased moderately
Abronychus' Resistance skill is now at level 2!
Zak:
- Wounds: broken left leg status=splinted effects=slight pain, --movement, frozen (slowly dying leg), faster tiring, tired (-actions)
- Inventory: none
- Skills: Healing skill increased slightly. Bandaging skill increased moderately
Jalthas:
- Wounds: none
- Inventory: none
- Skills: Feigning skill increased slightly. Language skill increased slightly. Language Comprehension skill increased slightly
Strife:
- Wounds: none
- Inventory: none
- Skills: none
Casimir:
- Wounds: none
- Inventory: none
- Skills: none
Dux:
- Wounds: none
- Inventory: none
- Skills: none