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Author Topic: Vaiolis' RPG - the old one!  (Read 47174 times)

inaluct

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Re: Vaiolis' RPG
« Reply #60 on: November 25, 2008, 10:08:58 pm »

I'm going to ignore the scimitar and move towards Kogar and the other spear man. I'm keeping an eye on any movement in the bushes, and trying to be ready if another one of the creatures attacks. When I get to them, I'll try and inquire about what just attacked us and whether it's safe for Xix to be touching that weird scimitar. If possible, I'll try and tell them that there's a corpse over there, because as far as I know, it might be necessary to burn it.

If we have three people with sharp objects on poles together, we can kill things a lot more easily.
« Last Edit: November 26, 2008, 12:07:03 am by inaluct »
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inaluct

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Re: Vaiolis' RPG
« Reply #61 on: November 25, 2008, 10:11:04 pm »

I'm going to ignore the double post and move towards double post and the double post. I'm keeping an eye on any movement in the double post, and trying to be ready if another one of the double posts attacks.

If we have three double posts with double posts on double posts together, we can double post double posts a lot more easily.
« Last Edit: November 26, 2008, 12:01:57 am by inaluct »
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WorkerDrone

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Re: Vaiolis' RPG
« Reply #62 on: November 25, 2008, 10:35:20 pm »

Inaluct has an evil twin! Which one is the evil one though? Screw it. *Kills the second Inaluct* Problem solved.

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Vaiolis

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Re: Vaiolis' RPG
« Reply #63 on: November 25, 2008, 10:58:58 pm »

Glad you're liking it so far Armok :P I figured Xix didn't believe in aliens, sarcasm is a difficult thing to type, and I didn't want to bring the underlining method in. But at the same time... yeah... magic-wielding sphinx...

The battle is "over" for the moment, as no more enemies are currently seen/are firing, however more might be present. I'll have to see what feels the most epic, and pick it, hehe.

Anyways, how is everyone else liking it so far? Feel it needs more descriptive turns? Less descriptive? Needs different ways of announcing things? More talking between characters? Etc? Or just some suggestions, it is my first, I'd like to make it as good as it can be :)
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WorkerDrone

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Re: Vaiolis' RPG
« Reply #64 on: November 25, 2008, 11:51:09 pm »

Just take it to heart, and do more of everything if you think you really want to.

Honestly, I couldn't care less where you wanted to take it, as long as it was all fun. You update at least once a day, so theres something. Perhaps a little more talking. Character development, you must realise, is entirely in your hands, Game wise. The choices we make are painted by the Gamemaster(You).

So yeah. If you really want me to ask for more, your doing fine, but some more talking would be nice, but is not required. Stay the course bud.
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Armok

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Re: Vaiolis' RPG
« Reply #65 on: November 26, 2008, 12:00:00 am »

You are doing very well, I'd say as WD a bit more talking, but I suspect you were planing that any ways but most turns yet have been action ones.
Otherwise, if I'm going to be greedy so I'd say I just wants even more of the same thing.

One thing that I'm not able to determine so far is how magic will work, if it's a brilliant logical system that fits together yet remaining mysterious and magical thou still consequent and grand etc., or a random DnD rip of. But as it MIGHT still be what I hope for or better I cant say it's a complaint, just something I do not yet know.
Yez, that rant of mine bent some grammar pretty badly.

In short; some thing it has yet been to few tuns to tell, but it seems very good so far.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

inaluct

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Re: Vaiolis' RPG
« Reply #66 on: November 26, 2008, 12:04:45 am »

Yeah, I think this has been really good so far; it's had good writing and interesting situations, and everyone seems to have interesting characters. Also, I edited my last post.
« Last Edit: November 26, 2008, 12:07:31 am by inaluct »
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Vaiolis

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Re: Vaiolis' RPG
« Reply #67 on: November 26, 2008, 12:35:27 am »

Yeah, magic has been what I've been debating the most over. With me, I REALLY like to flesh it out, I actually have an entire text file with magic areas, ways it can be manipulated, and such, but I'm not sure how to compress it into something for this RPG. I'm going to go through it a bit, see what I can do with it...

...yeah, the way I have it put in the text file, I can't really copy/paste any of it and have it clear without it all, and not all of it is useful. Then again, keeping it unknown may make it more of a discovery aspect. So, I'll just outline what is known...

There are three forms of magic: spiritual, arcane, and nether. Spiritual magics deal with life, and thus death, body, and thus soul, as well as "nature," or rather things that come into being through magic, rather than magic's products. Arcane magics deal with the elements: Fire, water, earth, air, thunder, and it also comes in its own form as arcane. And finally, there is nether, which only comes in its own form.

Many magic users and non magic users alike determine these three forms of magic as religions, with spiritual magics being considered "good" not because all they do is good, but because it is predictable and can be controlled (spiritual does involve death, which is not always considered evil, but sometimes is). Arcane is neutral, as while it is mostly predictable, its pure form of arcane does not always act the way it is intended. Nether magics are often considered evil, as nether is almost completely unpredictable, and often when used as an attack, ruthless and unforgiving. Many sub-religions and cults arise from this, such as specialists who wish to delve only into the life area of spiritual, or fire in arcane, or try to get a certain result constantly with nether (which often fails - note often, as in not always!), or purists who seek to use magic only in its true form, such as using only arcane (as spiritual energy has no known pure existence, there are very few purists with it. Those that are often devote their lives not to its practice, but in trying to find out what the pure form is).

There are many more divisions of these, even of the purists, as some claim that they are able to bend magic in more ways than one. I encourage, to those of you that use magic, to experiment! It can be anything from making a spell suddenly a homing device, to causing a single ball of fire to split, and maybe split again, to transmuting a fire spell into a water spell mid-flight (if it flies), to anything beyond! Anything extreme will probably fail if you are inexperienced, but sometimes only a slight change is needed for massively different results...

I'll probably make something colorful and more formal and put it in the first post sometime. Discovery is, at least to me, the most important part of an RPG, besides detailed descriptions and such, so I want to make sure magic users never feel limited (unless they themselves choose to be of a certain cult specifically, such as the purists, lest they insult the pure element gods by mixing their powers together! How DARE they believe that one god's power is not enough?), since melee characters can often perform a wide variety of techniques with their weapons.
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
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webadict

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Re: Vaiolis' RPG
« Reply #68 on: November 26, 2008, 12:57:16 am »

((Man... Flat isn't doing much. Nobody want to ride a giant bird... I mean, I'm a strong, fast bird!))

If anything comes back, I'm gonna start ripping things to shreds and biting its face off. I wanna do something! I feel so left out!
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WorkerDrone

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Re: Vaiolis' RPG
« Reply #69 on: November 26, 2008, 01:03:21 am »

Well. You have a wounded wing dude. Can't exactly fly on a wounded wing.

OH.

MY.

ARMOK.

I just used logic.

The universe has now broken.
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webadict

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Re: Vaiolis' RPG
« Reply #70 on: November 26, 2008, 01:13:25 am »

((I can run!
Stamina: 40
Speed: 60
Look at those skills, plus...
Strength: 45
Agility: 45
Dexterity: 35
I can move and kill
I'm like a horse but faster and more deadly))
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WorkerDrone

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Re: Vaiolis' RPG
« Reply #71 on: November 26, 2008, 02:36:26 pm »

And with feathers. *Squawk* :P
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Duke 2.0

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Re: Vaiolis' RPG
« Reply #72 on: November 26, 2008, 03:09:27 pm »


 Wait...
 So we have a large, strong, fast flightless bird willing to let things ride it.

 ...

 Don't tell me it has yellow feathers.
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Vaiolis

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Re: Vaiolis' RPG
« Reply #73 on: November 26, 2008, 06:19:42 pm »

Alright, Turn 4 (or what I can do for it) is pretty close to finished, just waiting on Duke's turn. I'll give you till... either tonight or tomorrow for your turn I guess. Not sure if you forgot to post it, since you posted just before this one, just checking.
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
The Minister of BEEEES! and of The Great Charter for the Toady Protectorate!

Armok

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Re: Vaiolis' RPG
« Reply #74 on: November 26, 2008, 06:22:19 pm »

This RP is going to be made of pure awesome!
*hugs Vaiolis!*  :D

About my actions, it would seems the situation is somewhere in between the two I considered, so I guess I'll do the things I said first, and if they come back do the things I said second.
If you have already written the turn you have most likely already assumed this so don't bother changing anything.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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