Why not, instead of XX raw XX, XX Cooked XX? I mean, when you make a souffle, does it fall back into the ingrediants, or does it just fall and look ugly?
That is a good point and the idea of a burned souffle being XX worn XX is appealingly consistent with how the game currently models heat damage on items. Hm, I guess I was thinking in terms of total failure to create the item, rather than failure to create a good item. Maybe XX wear XX is a better solution than total failure for items made of stone/wood/metal/etc, too.
For non food items, I have never had them be required in any real way so I was thinking they could be destroyed in an abstract sort of way, some returning the materials used to make them, some not, and it would not affect the fortress in any real meaningful way.
This is just to kinda add realism as many crafters in this annoying "real life" thing we play often have learning periods where they make abject junk often. while about maybe 5% ends up on a mothers display case, the other 95% ends up in a landfill or being recycled into new goods. I decided that with the dwarves... 25% instead of 5% could be used.. because its a game.
Yeah so.. it takes 4 rocks to make your first table instead of 1 because you forgot to bring someone with masonry skill... Oh noes...
This is just to add realism, and anyone who thinks it will add hardly any difficulty at all apparently has never played dwarf fortress.
Real difficulty is in handling these ways a fortress can die:
Dwarf friend death spirals
Farmers being killed and you didn't notice till all your food is gone
Flooding accidents
Never have I lost a fortress though to.. Dwarf did not have stone piccolo.