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Author Topic: Torture  (Read 5813 times)

Rezan

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Re: Torture
« Reply #60 on: December 06, 2008, 01:20:52 pm »

I think this has gone somewhat off topic...

How about the possibility of upgrading your holding-cells in a facility, or placing a guard? I most certainly wouldn't mind shelling out a few thousand to keep my hostages/"to-be-enlightened" from escaping.

Also; wouldn't it be normal for interrogators to heal their captives if they get injured? The first-aid skill could be implemented there. It'd limit how much you could abuse your captive without them dying. Perhaps you could set whoever in the interrogation team on the particular person has the highest first aid skill to do the patching up?

As far as I know, you can't really release a hostage without confronting conservatives, either... It would be nice to be able to release your hostage in a way that didn't lead to violence or assaults on your safehouse. Hell; I'd just like to be able to ditch them before I leave sites.
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Guy Montag

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Re: Torture
« Reply #61 on: December 06, 2008, 02:36:32 pm »

I like the upgraded holding cells idea. Should be an improvement you can purchase like everything else for the factory-type strongholds. It would be reasonable for the police to dismantle it like they do with every other improvement whenever you surrender.

Also, in a related idea, how about an escape tunnel improvement that would let a squad of 6 or so escape during a prolonged police siege? It could be blocked off or dismantled in the same way your generators and tank traps are destroyed in prolonged seiges, but it would let at least your founder and some other folks the chance to escape unnoticed. I don't think an entire army of 100 hippies could beable to avoid all police seiges, so it would be implied only a few could escape without it being obvious.

I mean, your recently Enlightened /former prisoner can escape to go be a sleeper during a police seige unnoticed with the current version, why not allow a handful of other liberals past the seige?
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mainiac

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Re: Torture
« Reply #62 on: December 06, 2008, 03:16:16 pm »

That would completely eliminate sieges as a concern.  Set up two locations with siege tunnels and keep nobody there but you're most wanted and strictly legal fundraisers.  The most wanted will attract sieges but can duck out to the other location whenever the cops show while the legal fundraisers can't be touched.  Money is pretty easy to get through legal fundraising, so you would almost certainly be able to fund it with the on site legal fundraisers.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Rezan

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Re: Torture
« Reply #63 on: December 06, 2008, 03:21:47 pm »

I concur, an escape route would be a good addition. however as Mainiac commented, it would make things a bit easy. How about a chance of the tunnel collapsing on you; or Conservatives waiting for you by the exit? Hell, the Conservative Scumbags might have boobytrapped it.

On another sidenote: I always get annoyed when I have several liberal squads armed to the teeth, capable of taking down squads of more than 9 soldiers at once with barely taking a scratch think entering a siege is "too dangerous". It'd be nice to be able to clear out the siege from the outside if you have enough people to do it. This might be a little difficult and impractical to implement though; as obviously there would be dozens upon dozens of men outside of the safehouse. Perhaps sabotage would be a better idea? Taking out communications/vehicles/supplies/weapons?
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mainiac

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Re: Torture
« Reply #64 on: December 06, 2008, 03:32:58 pm »

Logically, it should be easier to break the siege from the outside.  All the guns are facing inwards while all the best targets can be hit from the outside.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Rezan

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Re: Torture
« Reply #65 on: December 06, 2008, 04:12:49 pm »

Indeed, but what happens when you shoot five SWAT members? It's your group of 6 versus another 40, plus snipers... Though you could likely take out the snipers first; how would you deal with the 40 SWAT members/soldiers all shooting at you at once? What about the tanks?
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Servant Corps

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Re: Torture
« Reply #66 on: December 06, 2008, 04:49:42 pm »

A little foreshadowing of a LCS project I was thinking of:

I was planning of the idea of allowing active LCS members to negogiate with other Organizations, such as the Stalinists, the AM Media, the Intelligence Community, even the Police (but not the CCS, no way). In return for making some 'concessions' (which will swing some issues to Conservative), these organizations will decide to not siege you. Negogations is only useful to get yourself out of a pickle, they should be the last resort.

However, I don't know how handle negogations in the MIDDLE of a siege. If there could be a way to get an organization that is sieging you to stand down, that would be very useful. I don't know what sort of concessions such an organization would desire, and how to program in the siege being called off.
« Last Edit: December 06, 2008, 04:52:25 pm by Servant Corps »
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E. Albright

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Re: Torture
« Reply #67 on: December 06, 2008, 05:26:50 pm »

I mean, your recently Enlightened /former prisoner can escape to go be a sleeper during a police seige unnoticed with the current version, why not allow a handful of other liberals past the seige?

I'm pretty sure they're not escaping unnoticed, though. They're kidnapping victims escaping crying into the arms of their saviors, the police.

Now, what might be interesting would be to have Liberals with totally clean records (i.e., who've not even been charged with a crime) and no history of public involvement with the LCS (i.e., they've just sat in the safehouse) to try to run out crying to be "rescued", with their chances of successfully turning into a sleeper based on Persuasion, "class", and how long it's been since they were doing "normal" things full-time instead of being involved with the LCS (i.e., if they joined a month ago, it'll be easier to sell a kidnapping story than if they've been "underground" for years). If they fail to convince the police, they get charged with falsifying a police report at a bare minimum... they could probably get hit as accessory to any crimes carried out during the siege.
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mainiac

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Re: Torture
« Reply #68 on: December 07, 2008, 01:06:52 am »

Selective surrendering would be nice.  Someone without any crimes simply goes out to the police and refuses to talk.  They'll be held and questioned, but one 48 hours are up, they have to be charged with something or released.

Is the odds of someone breaking and talking to the police related to the severity of the crimes?  A hippie charged with spraying graffiti shouldn't be nearly as likely to break as a hippie charged with murder.  The cops can't offer much of a threat/plea bargin for a minor crime.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Little

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Re: Torture
« Reply #69 on: December 07, 2008, 01:22:09 am »

On the note of selective surrendering, it should also be possible for Liberals that have crimes on their records to walk out. They would just get grilled as normal, I guess. Maybe charged with association or something?

Also, for those who walk out with no crimes on their records, in more Conservative settings, maybe they will be charged with something? Also, in more Conservative settings, maybe if their wisdom is high enough(boosted by the conservative interogation) and/or they get paid a sum of money, they return to the LCS as sleepers for the Conservatives?
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mainiac

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Re: Torture
« Reply #70 on: December 07, 2008, 01:28:26 am »

Yeah, that would be a good time for the cops to get a criminal informant in your ranks.

I think the odds of the cops fabricating a case against someone could be linked rather nicely to how tightly regulated the cops are.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Servant Corps

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Re: Torture
« Reply #71 on: December 10, 2008, 10:20:25 am »

Quote
As it stands, if you want to strap an AK-47 to a kid's chest and send them into combat like an Ivory Coast warlord, you can.

Erm.

Johnatan S. Fox, did you read Anticheese' LP thread of LCS? During one playthrough, he managed to recruit child workers, and gave them swords (they were very good at using it, and eventually became the best LCS troops, killing Conservatives quickly). It seems it would be more effective to strap a katana to a kid's chest than an AK-47...gameplay-wise, of course.
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