I'm bringing this back to life. Yes, that's right, I'm excercising my necromantic skills. It's still a somewhat fresh corpse, but I've got to start somewhere.
Anyways, I just recently played a bit of Kobold Quest. I've gotta say that I both love it and, in a way, hate it. It's got so damn much potential that I can barely play it without my mind wandering off into what it could become.
There's not a whole lot to it, but I keep going back for more... I guess those afterlife slugs left a bit of odorous resin on me, and I'm still having effects.
I always find myself down to that one last kobold after a while... I can never keep the other guys alive. I had a short stint where I had three alive for a while, but one guy eventually ran into a wall and was slaughtered and another one (a wrangler by that time) also got cornered after a good pit jammed at an essential moment. The third guy went on to become a warlord and slay several arrogant peasants with thrown bugs (I think he actually killed three or four by himself just with tossed bugs). He was slain by an adventurer who dodged three pits, one of which had a measly two bugs, another with a more respectable four bugs, and my failsafe pit with six bugs in it.
That adventurer went on to become a knight and slay a mighty overlord, along with a lich and a few other assorted monsters.
It's a bother getting three or four bugs in a pit, ever tried six? Took me ages.
I keep thinking about how it could be made into something more. I'm definitely no good at commanding a warren full of kobolds, especially one at a time, so some sort of automation would be wonderful. Perhaps you play as just one kobold, aiding your clan in the defense of the little cave? Get special abilities related to your chosen path (blue or red), and have some way of getting those damned bugs to stay in the pit for a few seconds???
I know that Kobold Quest isn't going to go beyond what it is now, but it's still fun to think about it. More fun than trying to figure out how to replicate it in DF, anyways.
I am also delighted with the fact that I managed to do away with one of my previous adventurers. Eme, the cutpurse, met his end in the second kobold cave he came across. Stung by a hell worm, bringer of nightmares.
I love the random creatures.
EDIT: Oh, did I mention that I've got it running in the background so I can listen to that music?
[ April 30, 2008: Message edited by: Kagus ]