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Author Topic: Fungal Infection  (Read 2247 times)

Ascii Kid

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Fungal Infection
« on: November 21, 2008, 02:47:37 pm »

  Alright, this might be better in the questions forum, but here we go:

Meantioned in the newest devlog entry is the fact that you could have a "dwarf lung man" made from lung matter.  Given the ease of modding and this bodypart system that's being brought in, would it be possible (is it possible now, even?) to create a race or plant material people that infect other beings with their material to spawn. 
For example: adventurer A (Dwarfy McFunnyname) is hacking through a jungle when he comes apon what he thinks is an oddly place topiary of a dog.  It is, in fact, a dormant plant being (in this case a dog who's had it's entire body replaced with the material) which bites him on the finger and then is promptly dispatched.  This wound lingers like an infection (another proposed addition to the game in the devlog) and behaves like a poison, spreading through the body.  (Self amputation would be cool, too, where you cut off the infected/trapped body part to save yourself, only to cause a deeper infection and so on and so on.)  The skin and flesh that was there would be replaced by plant material.
So you see how this is a bit of a question and a bit of a sudjestion.  Because it'd be a great way for zombification to spread on some worlds; it starts at a demon of the undead/death (what-have-you) who infects everything that worships it in person.  These cleric/zombies then go out and "convert" others (with a bite the turns the body into undead material and destorys the brain).  The next step, of course, is to be able to control these abominations, and go about establishing your own cult of zombies/patch of plant people/leper colony.  Diseases.  That'll be a pretty damn cool addition.
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Silverionmox

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Re: Fungal Infection
« Reply #1 on: November 21, 2008, 03:41:20 pm »

You know, when I read fungal infection I had vague notions of something that would belong with diseases, but more of the kind that would come from interactions with tentacle demons and pits with male slaves.

Otherwise, nice idea. I once read a short story that featured a fungus like that. If only I knew which.
« Last Edit: November 22, 2008, 07:42:57 am by Silverionmox »
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Pilsu

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Re: Fungal Infection
« Reply #2 on: November 21, 2008, 06:34:46 pm »

I don't think we need nonsensical bodyhorror diseases that onehit anything they touch. Those would be very annoying to deal with

Dwarven yeast infection, yay
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Ascii Kid

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Re: Fungal Infection
« Reply #3 on: November 21, 2008, 10:42:37 pm »

Suspension of disbelief is such a fickle thing.  =->
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Milskidasith

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Re: Fungal Infection
« Reply #4 on: November 21, 2008, 10:45:06 pm »

Err... no... It isn't suspension of disbelief, it would just be annoying and stupid to be attacked by a zombie chia pet and die because of a microscopic scratch on your off hand's pinky's second knuckles third crease.
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Granite26

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Re: Fungal Infection
« Reply #5 on: November 21, 2008, 11:40:30 pm »

On a scale of elvish archers to carp, how annoying?

Milskidasith

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Re: Fungal Infection
« Reply #6 on: November 21, 2008, 11:42:23 pm »

Eh, lets see. Elvish archers are slight pests... Carp are bad if you don't manage 'em right...

Yeah, it's probably about as annoying as all five of your zombie skeletal dragons breaking free at once in highly populated dining halls, booze bombing (even if that is just red smoke, it LOOKS like fire) your dwarves and tantrum spiraling your fortress into a burning incarnation of hell.
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commondragon

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Re: Fungal Infection
« Reply #7 on: November 22, 2008, 12:25:01 am »

Maybe if you limited it to bad wounds and made it curable

Possible cures:
Cutting away infected material
Exposing material to things that kill it off
In severe cases, amputation


the only serious cases would be if it lied dormant.

There should also be variations, from growing on a dwarf to simply healing all future wounds with said material, or some kind of combonation.


And for the simplicity: It should be entirely OPTIONAL.  In the case of something put in there that you have to mod in yourself, but its still there to be used should you decide to mod it in.
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Ascii Kid

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Re: Fungal Infection
« Reply #8 on: November 22, 2008, 04:21:04 am »

That's pretty much the sudjestion:  The option of having a zombie world is better not having that option.  And diseases pretty much are annoying things that start from a tiny point and spread, that's the fun.  =->
Besides, it doesn't have to be all bad: the Dwaf with the Midnas touch could exist, or chaos powers like from the old warhammer system could be employed, turning skin into armour and breath into miasma. 
And then you could have acids as well, which could have a certain potential for material conversion, or flaming oil, converting everything is touches into burning versions of themselves.  Slap that inside of dragons and you've got yourself the classic black dragon from AD&D.  The ability of one material to universally change others will/would be very cool indeed, if you ask me.
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TrombonistAndrew

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Re: Fungal Infection
« Reply #9 on: November 22, 2008, 08:13:08 am »

This also sounds like one step toward a potential magic system.
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Ascii Kid

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Re: Fungal Infection
« Reply #10 on: November 22, 2008, 09:24:52 am »

Yeah, could treat enchantment that way, too, where the touch of some diety/demon blesses an object, converting it into enchanted material/person.  Hell, you could focus it on a diety of light creating enchanted eyes, to whatever ends who knows.  Maybe the enchantmetns of the light diety cause all the material it blesses to shead its' own light (when the light is implimented, of course), creating clerics with glowing eyes. 
 
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Pilsu

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Re: Fungal Infection
« Reply #11 on: November 22, 2008, 01:03:02 pm »

On a scale of elvish archers to carp, how annoying?

Every undead monster that as much as nicks you kills you instantly. In a setting without machine guns. They'd be impossible to deal with, especially when running out of arrows makes dwarves rush the enemy and beat them with the crossbow


Whether DF deities actually exist is a bit ambiguous
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Neoskel

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Re: Fungal Infection
« Reply #12 on: November 22, 2008, 01:32:30 pm »

Whether DF deities actually exist is a bit ambiguous

Where's your Dragonfly of Wind and Celebration now!?
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BurnedToast

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Re: Fungal Infection
« Reply #13 on: November 22, 2008, 07:53:09 pm »

On a scale of elvish archers to carp, how annoying?

Every undead monster that as much as nicks you kills you instantly. In a setting without machine guns. They'd be impossible to deal with, especially when running out of arrows makes dwarves rush the enemy and beat them with the crossbow

Whether DF deities actually exist is a bit ambiguous

Not really... plate, or even possibly chain armor would provide excellent protection from traditional human (and presumably elf dwarf goblin and kobold) zombies. Even leather would be pretty decent

or are you telling me a zombie could bite you though something like this: http://www.aurorahistoryboutique.com/products/A000019_L.jpg ?

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Milskidasith

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Re: Fungal Infection
« Reply #14 on: November 22, 2008, 08:16:50 pm »

Dude. How would the game know? Honestly, I've used a no skilled dwarf and punched a guy so hard his chest flew off while he was wearing steel plate. The game isn't entirely realistic.
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