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Author Topic: Partial Print is Really, Really Useful :D  (Read 6119 times)

Baughn

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Re: Partial Print is Really, Really Useful :D
« Reply #30 on: November 25, 2008, 06:57:46 am »

While I hesitate to pimp my own program, if you're having problems with FPS - especially if partial-print is helping, buggy or not - you should probably take a look at http://www.bay12games.com/forum/index.php?topic=27262.0
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Jackrabbit

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Re: Partial Print is Really, Really Useful :D
« Reply #31 on: November 25, 2008, 03:32:26 pm »

I'm D Dwarf and I'm hear to Pimp your program!

sorry ::) Couldn't resist.
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Re: Partial Print is Really, Really Useful :D
« Reply #32 on: December 18, 2008, 10:31:03 pm »

Removing cave in's did basically nothing for me.. and my architecture is highly unstable *see a couple thousand tile floor hanging by a couple pieces of tile.

Perhaps the GPU/Physics processor in my video card is handling it via openGL.
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Mods and the best utilities for dwarf fortress
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Thndr

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Re: Partial Print is Really, Really Useful :D
« Reply #33 on: December 19, 2008, 05:13:46 pm »

I'm D Dwarf and I'm hear to Pimp your program!

sorry ::) Couldn't resist.
YOYOYO I heard you like Dwarf Fortress so I carved some dwarves watching you play Dwarf Fortress, looking at engravings of dwarves carving dwarves carving in your fortress on Dwarf Fortress.


Now that that is out of my system, with Partial Print, there really isn't a useful guide to help you tweak it, is there? it's only a GUESS and GO thing... Kinda annoying really.
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Anticheese

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Re: Partial Print is Really, Really Useful :D
« Reply #34 on: December 19, 2008, 05:45:45 pm »

Also, I now have a mortal grudge on Mithaldu. A mortal one.
You better get in line, kid.
Make enemies much?

Whaddya mean "enemies"? It's a frigging forum. You can't just hold a grudge for someone making a passing comment...Save them for the people who put you out of a job for a promotion, or committed a crime against you that you can't prove..Or something.

Grow up
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JoshuaFH

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Re: Partial Print is Really, Really Useful :D
« Reply #35 on: December 19, 2008, 06:15:44 pm »

Removing cave in's did basically nothing for me.. and my architecture is highly unstable *see a couple thousand tile floor hanging by a couple pieces of tile.

That's not unstable, that perfectly stable. Seeing as how cave-ins work, it wouldn't matter unless nothing was holding them up.
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Re: Partial Print is Really, Really Useful :D
« Reply #36 on: December 20, 2008, 12:05:42 am »

Removing cave in's did basically nothing for me.. and my architecture is highly unstable *see a couple thousand tile floor hanging by a couple pieces of tile.

That's not unstable, that perfectly stable. Seeing as how cave-ins work, it wouldn't matter unless nothing was holding them up.

Well then Explains why Changing cave ins did nothing for me..... But on a serious note, they said cave ins was were the preformance gain was and I would like to know how they came to that conclusion unless their map had a constant cave in somehow.
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Mods and the best utilities for dwarf fortress
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MuonDecay

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Re: Partial Print is Really, Really Useful :D
« Reply #37 on: December 20, 2008, 02:18:42 am »

Tweaking init settings to alter performance is one of those YMMV things.

Depending on the map someone is playing in, the effect of various changes can probably differ a lot.

Disabling cave-ins sounds really weird, though. I don't see how that would help either unless there was something gnarly going on with magma and water mixing in the tube, or something like that.
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