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Author Topic: Damaged skin  (Read 851 times)

Random832

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Damaged skin
« on: November 20, 2008, 02:12:07 pm »

Butchering an animal which was killed by slashing, piercing, etc, should yield worn hides when butchered - this has a chance of being repaired by a skilled tanner (or later by a skilled leatherworker), otherwise it propagates through the production chain.

(Is wear separate from rot? It should be, for this reason)
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Reasonableman

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Re: Damaged skin
« Reply #1 on: November 20, 2008, 02:57:33 pm »

Or perhaps smaller hides? I mean, if there's only one little puncture wound, it won't wear out the whole hide. Otherwise, an interesting idea.
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Impaler[WrG]

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Re: Damaged skin
« Reply #2 on: November 20, 2008, 03:36:04 pm »

Not worth simulating in my opinion, perhaps a badly dismembered animal just produces no usable skin or leather at most but leather doesn't have quality so adding it for just this purpose is overkill.
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Sareth

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Re: Damaged skin
« Reply #3 on: November 20, 2008, 04:09:05 pm »

Ive always thought dwarves kill their animals by dismantling them as if they were a car. They chain them down, thinly slice off the skin, and kill the animal by ripping its vital organs to produce chunks and extracting the fat and usable meat.
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Tormy

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Re: Damaged skin
« Reply #4 on: November 20, 2008, 04:21:35 pm »

Not worth simulating in my opinion, perhaps a badly dismembered animal just produces no usable skin or leather at most but leather doesn't have quality so adding it for just this purpose is overkill.

I agree.
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Footkerchief

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Re: Damaged skin
« Reply #5 on: November 21, 2008, 07:20:37 am »

Not worth simulating in my opinion, perhaps a badly dismembered animal just produces no usable skin or leather at most but leather doesn't have quality so adding it for just this purpose is overkill.

Doesn't leather still have XwearX though?  This suggestion makes a lot of sense, although it would require that the corpse object store some information about the condition of its tissues at the time of death (which it might do already).
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Impaler[WrG]

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Re: Damaged skin
« Reply #6 on: November 21, 2008, 08:59:09 am »

I've never seen leather with XWearX before, leather items can and do wear out but not raw leather as its logically not getting worn by anyone yet.  If I'm wrong and it can indeed have a worn out marker then that would be a reasonably way to reflect the desired effect.  Presumably low skilled tanners would also produce worn out leather on occasion if this is possible but I've never noticed any effect other then time consumption with respect to tanner skills.
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Footkerchief

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Re: Damaged skin
« Reply #7 on: November 21, 2008, 09:12:34 am »

I've never seen leather with XWearX before, leather items can and do wear out but not raw leather as its logically not getting worn by anyone yet.  If I'm wrong and it can indeed have a worn out marker then that would be a reasonably way to reflect the desired effect. 

DF uses wear for a bunch of things besides actually being worn, such as damage from heat/fire, food that's been nibbled by vermin, exposure to the elements, etc.

Yeah, clumsy tanners and butchers should produce subpar stuff.  There's a dev item on shoddy goods but it doesn't specify whether it'll use quality or wear or what.
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Random832

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Re: Damaged skin
« Reply #8 on: November 21, 2008, 09:29:03 am »

but not raw leather as its logically not getting worn by anyone yet.

Well, except for its original owner.
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