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Author Topic: New version = triple the modding?  (Read 3074 times)

Slappy Moose

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New version = triple the modding?
« on: November 20, 2008, 10:36:06 am »

If I read correctly, Toady mentioned adding more reactions, this time concerning food and fat, to the reaction raws. Does this mean that we will start being able to mod in more custom food and things like that?

More kitchen mod possibilities should be interesting (brew dwarven babies into soldiers  ;D)
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Zaratustra

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Re: New version = triple the modding?
« Reply #1 on: November 20, 2008, 10:55:44 am »

I can't wait to use the smelter to forge a delicious cheeseburger from dwarven cheese, cat meat and dwarven flour.

Footkerchief

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Re: New version = triple the modding?
« Reply #2 on: November 20, 2008, 11:49:24 am »

^^^ He specifically mentioned kitchen reactions, so you can probably specify a building too.  And a skill (rather than just Furnace Operator), I assume.

I doubt you'll see prepared food reactions in the raws -- it's kind of unique in how it handles arbitrarily sized stacks of "reagents" and adds their quantities together.  However, I expect you'll be able to do things like create a "construct bone throne" reaction that uses bonecarving at a craftsdwarf's shop, and accepts bones of any type to make a throne of that same type of bone.

The new reactions alone will have huge modding potential.  Coupled with the body updates, it's going to be insane.
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Glacies

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Re: New version = triple the modding?
« Reply #3 on: November 20, 2008, 12:06:46 pm »

And very, very broken for a while, too. :P

Still, those reactions you speak of sound awesome, if someone was to make a modpack where a stack of bones could be made into furniture items.

Pilsu

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Re: New version = triple the modding?
« Reply #4 on: November 20, 2008, 01:50:40 pm »

Would it be possible to make helmets out of skulls?
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Granite26

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Re: New version = triple the modding?
« Reply #5 on: November 20, 2008, 01:56:00 pm »

Would it be possible to make helmets out of skulls?

Should be now... (To mod it in)

More kitchen mod possibilities should be interesting (brew dwarven babies into soldiers  ;D)

This is awesome... Although personally I'd balance them into crazy psycho dwarves (that you had to keep on chains...)

Boogerman

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Re: New version = triple the modding?
« Reply #6 on: November 20, 2008, 05:01:21 pm »

Would it be possible to make helmets out of skulls?

I just got the image of a dwarf soldier running around with a kitten skull on top of his head.
I couldn't stop laughing.
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Tormy

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Re: New version = triple the modding?
« Reply #7 on: November 20, 2008, 05:11:34 pm »

Would it be possible to make helmets out of skulls?

I guess yeah!
Spoiler (click to show/hide)

Oh boy...this next update is going to be epic!  :D
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Sean Mirrsen

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Re: New version = triple the modding?
« Reply #8 on: November 20, 2008, 05:32:24 pm »

I'm going to have one hell of a time tuning the Modbase if I want to keep it compatible...
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Haven

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Re: New version = triple the modding?
« Reply #9 on: November 20, 2008, 07:43:20 pm »

...Oh, the fun I shall have creating social structure... And religious icons for creation... And so very much more...
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Erom

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Re: New version = triple the modding?
« Reply #10 on: November 20, 2008, 10:49:02 pm »

Would it be possible to make helmets out of skulls?

This is already possible.
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Aqizzar

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Re: New version = triple the modding?
« Reply #11 on: November 20, 2008, 10:52:54 pm »

Would it be possible to make helmets out of skulls?

This is already possible.

Only with some custom smelter reactions, as far as I know.
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Footkerchief

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Re: New version = triple the modding?
« Reply #12 on: November 20, 2008, 11:15:32 pm »

Would it be possible to make helmets out of skulls?

This is already possible.

Only with some custom smelter reactions, as far as I know.

Yeah, and you can't genericize it -- right now you have to write a separate reaction for each bone type.
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JoRo

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Re: New version = triple the modding?
« Reply #13 on: November 20, 2008, 11:48:03 pm »

What I wonder is if the creature polymorhpism will let you have spicier goblins.  Could you make something along the lines of subspecies, like some goblins would grow up to be twice as large with the ability to destroy buildings, and some would be slightly runty but sneaky with the ability to avoid traps?
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Keiseth

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Re: New version = triple the modding?
« Reply #14 on: November 20, 2008, 11:52:57 pm »

When I grow up, I wanna smash buildings.

Anyway, pure and untainted glee for all things this upcoming version.
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