I like the mining pick on a string idea, and agree that we must involve biting as well. Remember though, dwarves don't have a headbutt attack.
Hmmm. This is what I currently have:
A: Hammer and Anvil: Strikes downwards with a hammer. A quick attack that does more damage if the opponent is standing on solid ground.
A^: Upwards Strike: Strikes upwards with a random weapon. The list, from worst to best, is as follows: bare fists, sword, mace, hammer, axe, spear.
A>: Wrestle: A very close range attack that is one of the following:
Bite
Punch
Twist Joint
Eye gouge
Av: Strike the Earth: A few warm-up frames, then strikes downwards with a pickaxe. If the dwarf is standing on the ground and the pickaxe hits the ground as well, it launches a chunk of rock towards an opponent. The exact damage, knockback, projectile speed and range of it varies with different rock types. If the dwarf is in the air it merely sticks in the ground or wall until the dwarf moves.
S: Immovable Stance: The dwarf appears to be in it's idle animation, but it's weight is set to 6, making him invulnerable to knockback and stunning.He still takes damage as normal, but can easily counter melee attacks. He remains in his stance until he moves.
S^: Fishing Rod/Pickaxe-on-a-rope?: Launches a fishing line/pickaxe on a rope, which can hit opponents and pull them towards him, or ledges/walls and pull him towards them. The distance an enemy is pulled depends on their weight.
S>: Crossbow Volley: The dwarf pulls out a crossbow and fires a volley of bolts, each with low damage and low knockback. It can adjust it's aim while firing, but not move.
Sv: Random Item: The dwarf procures a random item, and automatically throws it. Possible items are:
Cat(slows down enemy)
Barrel of booze(low damage, high knockback and it explodes if it touches fire)
Carp(bites opponent)
Plump Helmet(heals)
Pants(no damage or knockback, but summons horde of dwarves)
Various small objects, such as rocks, mugs, earrings, coins or even sand(all deal the same amount of damage and very little knockback, being only graphically different)
Personally I like the immovable stance. It represent the [DAMBLOCK:1] and [STOUT] tags of the dwarves, things so basic we don't even acknowledge them.