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Author Topic: HFS safety net...  (Read 2409 times)

Magua

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Re: HFS safety net...
« Reply #15 on: November 21, 2008, 02:52:37 pm »

With vanilla DF and no reveal type tools how do you approach HFS without breaking in accidentally?  Is there a way to shape around the pit and determine its size?  I'm on a map with (what I think) is guaranteed HFS and I'd rather be careful about going after it...

Adamantium in the area is your clue.

But, you have quite some time between breaching the HFS and the inhabitants showing up.  Since the game pauses when you breach HFS, it's easy enough to stop other jobs (remember to undesignate any other mining nearby!), and since you were mining to begin with, there's usually plenty of stone nearby.  Building a wall takes almost no time, as long as it's a somewhat competent mason.
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

A_Fey_Dwarf

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Re: HFS safety net...
« Reply #16 on: November 21, 2008, 03:28:20 pm »

What I generally do when I hit HFS and have no idea where the pits are is dig out a small room nearby with a bed and food stockpile in it. Assign a miner to the bed. When he goes to sleep wall the miner in with constructed walls. After that the miner in there is free to mine away at the adamantine with out endangerouring your whole fort. I usually try to take a direct path from that miners room to where I suspect the pits are, keep the poor locked up miner digging until you hit the pits. When you do, the demons there will kill him pretty much instantly but atleast you now know where the pits are and the type of demons in them without endangering your fort. If they aren't spirits of fire I will probably proceed to digging a hole in the roof of the pit for above and then funnel magma into the pits (through the newly created hole) killing all demons inside. If they are spirits of fire, there are two things you can do to avoid the destruction of your fort:
a)Train an army of melee weapon champions(I would say that 15 is probably enough) and wall them in with a miner then dig to the spirits of fire using the same technique as above. There you should try to find a sharp corner where you can hide your champs out of range from the deadly fireballs. When the spirits of fire come around the corner, they will be too close to the warriors to let any fireballs off and will engage them in hand to hand. Your champions should win in a battle as Spirits aren't that powerful close up.
or
b) Just take the FPS hit assoiciated with the invisible demons and never touch the pit again. You can mine around it for adamanite, but make sure not to hit the pit.


Oh and another thing you should know is that the pits are always on the bottom 4 or 5 z-levels. The adamanite itself will go from the second to last z-level all the way up to about the 10th z-level from the bottom.
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Random832

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Re: HFS safety net...
« Reply #17 on: November 21, 2008, 04:21:42 pm »

What I generally do when I hit HFS and have no idea where the pits are is dig out a small room nearby with a bed and food stockpile in it. Assign a peasant to the bed and dump a copper pick nearby.

Fixed that for you.
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(name here)

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Re: HFS safety net...
« Reply #18 on: November 21, 2008, 06:02:53 pm »

Aren't Spirits of fire too on fire for hand to hand?
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Foa

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Re: HFS safety net...
« Reply #19 on: November 21, 2008, 06:09:57 pm »

Aren't Spirits of fire too on fire for hand to hand?
Hmm, it seems like someone finally looked at that flaw with the sacrifice hero scheme.
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Hobgobwin

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Re: HFS safety net...
« Reply #20 on: November 21, 2008, 06:23:57 pm »

Yeah, but this is assuming you actually want to FIGHT the demons.
"But I must fight the demons!"
"No Urist, you ARE the demons"
Urist McHammerdwarf cancels combat: Is a zombie.


I suggest high quality adamantine shields if possible, in addition to steel or better gear for your dwarves. The cage thing is a good idea, just make sure the cages aren't wooden.
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Cheeetar

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Re: HFS safety net...
« Reply #21 on: November 21, 2008, 07:44:02 pm »

I would imagine that demons destroy statues.
Really? That kind of ruins my whole idea of having a secret passage behind a statue leading to demons.
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LegoLord

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Re: HFS safety net...
« Reply #22 on: November 21, 2008, 08:01:38 pm »

With vanilla DF and no reveal type tools how do you approach HFS without breaking in accidentally?  Is there a way to shape around the pit and determine its size?  I'm on a map with (what I think) is guaranteed HFS and I'd rather be careful about going after it...

Adamantium in the area is your clue.

But, you have quite some time between breaching the HFS and the inhabitants showing up.  Since the game pauses when you breach HFS, it's easy enough to stop other jobs (remember to undesignate any other mining nearby!), and since you were mining to begin with, there's usually plenty of stone nearby.  Building a wall takes almost no time, as long as it's a somewhat competent mason.
From my experience, that is not entirely correct.  Demons spawn almost instantly.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
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Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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