As I said elsewhere, I'm now working on individual creature variations since I need to have them before I start editors. I'm having a little trouble however -- basically, I'm not sure how to display the creature variations without doing one of the following:
1) making it slower
2) making it take up more video memory
3) destroying the detail I have already
The only alternative I can think of is not to display the new creature variations at all. This is the alternative I'm mostly going with -- I'm going to make YOUR creature displayed with the proper individual coloration. Later on, when there are very important critters like kings, party members, super-bad-guys and so on, maybe they will also be colored appropriately. Also, if you (l)ook at a creature, there will at some point be a window that pops up with the appropriate coloration. In addition, there might be an option to make the faces of creatures displayed appropriately (like eye color and so on), just not the rest of their bodies.
I simply can't do it now -- maybe in a few years when the cards have more memory it'll be made an option It would take about 32Kbytes of memory to store the texture of one creature on average. It doesn't seem like a lot (which is why I can do it for your character and other important ones), but if you enter a town with a hundred creatures in it, that jumps up to 3 megs of video memory, which is bad, and the numbers only get higher.
Later on if I care I can also do some other semi-tricky things like consider the average skin/fur color within a given town, so that if Voluptuous Vomiters are mostly green in one city, and mostly brown in another, they will be colored according.
For now, it'll just be you.
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Here's some good news, depending on your perspective: since stock creature editors and motif editors are so similar, the motif editor release will also include a certain other editor. Humans shouldn't have tails, after all.