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Author Topic: Boksi's plant mod  (Read 8696 times)

Boksi

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Re: Boksi's plant mod
« Reply #30 on: January 28, 2009, 03:29:59 pm »

Plants that are edible raw are always edible cooked, and I consider that one product. Being cooked allows a load of value multipliers though.

I always left the clustersize at default and you can't change the amount of seeds as far as I know, but just use your best judgement.
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Fortis

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Re: Boksi's plant mod
« Reply #31 on: January 28, 2009, 03:47:16 pm »

Alright, I fixed up the values and made a few other changes. They should mesh better with your other plants. I'm going to test them out now.

I only asked about the raw/ cooked thing because some plants can't be eaten raw.

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« Last Edit: January 29, 2009, 02:20:12 pm by Fortis »
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Vincent

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Re: Boksi's plant mod
« Reply #32 on: January 29, 2009, 02:18:38 am »

[Evil] Should be [EVIL], and the S in sicklethorn shouldn't be capitalized.
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Fortis

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Re: Boksi's plant mod
« Reply #33 on: January 29, 2009, 09:40:08 am »

Fixed, thanks.
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Vincent

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Re: Boksi's plant mod
« Reply #34 on: January 29, 2009, 01:31:49 pm »

Now that I think of it, couldn't you just put [ALL_DESERT] instead of [DESERT_ROCK],[DESERT_SAND] and [DESERT_BADLANDS]?
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Fortis

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Re: Boksi's plant mod
« Reply #35 on: January 29, 2009, 02:11:15 pm »

I suppose so, but does it make any difference one way or the other?
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Vincent

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Re: Boksi's plant mod
« Reply #36 on: January 29, 2009, 11:58:32 pm »

Not really, [ALL_DESERT] just simplifies it.
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