Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 101

Author Topic: Unreal World  (Read 302980 times)

Sergius

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1005 on: March 07, 2012, 09:58:12 am »

Exploit time!

Did I mention the fur cloak exploit where you can buy a cloak cheap, then make many expensive footwears with it? Well I just discovered that torches are in high demand now. Take 10 branches (free!) and turn them into a torch, a single one can buy a pot, and about 6 can get you an iron coudes. Pretty sure it's a much better deal than bowls (faster to make too). Get them before they patch them ;)
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Unreal World
« Reply #1006 on: March 07, 2012, 10:55:11 am »

we can mod in reactions now, why do you still need exploits?

Sergius

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1007 on: March 07, 2012, 11:05:23 am »

we can mod in reactions now, why do you still need exploits?

Some people like to cheat in play vanilla.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1008 on: March 07, 2012, 11:10:31 am »

I just finally bought this yesterday.

I managed first-ever animal kill: I chased a squirrel until it ran up a tree and then threw rocks at it until I knocked it down and bludgeoned it to death.

This "Ragged squirrel fur" fills me with pride. I have become warrior.
Logged

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1009 on: March 07, 2012, 11:23:29 am »

Congrats Dak, you have been initiated into unreal world  :P
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1010 on: March 07, 2012, 12:38:39 pm »

Quick question:
How long are seasons? I haven't survived past a month yet.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Unreal World
« Reply #1011 on: March 07, 2012, 01:25:07 pm »

3 months a season.
Logged
*Hugs*

DeKaFu

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1012 on: March 08, 2012, 05:41:05 pm »

Thanks. New question!

I'm playing the "survive in the wild" tutorial thingy, and I'm up to the "agriculture" task where I have to plant stuff. It gave me a bunch of seeds, but it's mid-July right now. Will anything I plant actually grow enough to harvest before winter?
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1013 on: March 08, 2012, 07:15:21 pm »

Thanks. New question!

I'm playing the "survive in the wild" tutorial thingy, and I'm up to the "agriculture" task where I have to plant stuff. It gave me a bunch of seeds, but it's mid-July right now. Will anything I plant actually grow enough to harvest before winter?

Probably not, BUT still a good idea to plant at least one seed to be able to finish the task.
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Unreal World
« Reply #1014 on: March 08, 2012, 07:21:48 pm »

I fiddled with this long ago and found fishing, crop theft, and itinerant bowl making to be the only really necessary skills.  Also it is easier to hunt people than animals for food, because the people don't run away at impossible speeds.

Have they fixed any of that?  Also can it me modified to skip wait times for actions?  I remember hating those.  I don't mind it taking character time, but not my time.
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

DeKaFu

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1015 on: March 08, 2012, 08:27:37 pm »

So, apparently you can't dig pits on marshlands?

That would've been good to know before building my trap fence. :/
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Unreal World
« Reply #1016 on: March 09, 2012, 10:40:51 am »

Have they fixed any of that?
fixed what? i don't see any unintended behaviours there. hunting is being toughened up as it was too easy, though, so i don't think you'll think they're fixing anything

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1017 on: March 09, 2012, 12:16:07 pm »

Tbh, unreal world is abit micro intensive, it is abit hard, it is abit 'slow'. But its unreal world, working as intended!
I loves it.
If hunting were easier, you wouldn't get that sense of achievement when you finally shoot down that goddam elk.
If it were quicker, you wouldn't feel good about finishing your cottage.
Logged

Carrion

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #1018 on: March 09, 2012, 12:58:53 pm »

Agreed.  My only gripe is the inability to pause a project to eat or sleep.  Perhaps in a future release...
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Unreal World
« Reply #1019 on: March 09, 2012, 06:06:03 pm »

yes, it is a bit counter intuitive that stopping a project 6 hours into it resets all the progress your character made
Pages: 1 ... 66 67 [68] 69 70 ... 101