Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 58 59 [60] 61 62 ... 101

Author Topic: Unreal World  (Read 299796 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #885 on: December 26, 2011, 10:31:15 pm »

Is this a pond or an actual body of water?  Big lakes, rivers, and the ocean produce fish for certain, with rapids producing LOADS of fish.  Those little puddles in open mires don't count, and those little one tile ponds likely don't either.

It may seem like it's tough to survive away from water, but historically (and currently) towns are built near water.  There's a reason it's vital.

Affinity

  • Bay Watcher
  • Unreal World and Wurm Online
    • View Profile
Re: Unreal World
« Reply #886 on: December 26, 2011, 10:40:25 pm »

yea whoops... little pond / lake thing >.<
Logged
We fight to the end.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Unreal World
« Reply #887 on: December 26, 2011, 11:27:55 pm »

How do I fish with the nets and fishing rod?
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #888 on: December 26, 2011, 11:45:46 pm »

With the net, you cast it and leave it for a day or two.  With the rod, you actively fish.  Hit shift+s or alt+g to access the skills.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Unreal World
« Reply #889 on: December 27, 2011, 12:36:47 am »

With the net, you cast it and leave it for a day or two.  With the rod, you actively fish.  Hit shift+s or alt+g to access the skills.
Just figured it out. Do I have to trade for an axe or is it craftable?
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #890 on: December 27, 2011, 12:37:53 am »

You can craft a stone axe, the rest you must buy.

Affinity

  • Bay Watcher
  • Unreal World and Wurm Online
    • View Profile
Re: Unreal World
« Reply #891 on: December 27, 2011, 01:46:46 am »

You can craft a stone axe, the rest you must buy.

sadly


oyea i found rushing water too... gotta stock up on dem fishies :D
« Last Edit: December 27, 2011, 01:51:12 am by Affinity »
Logged
We fight to the end.

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #892 on: December 27, 2011, 05:18:58 am »

You can craft a stone axe, the rest you must buy.

sadly


oyea i found rushing water too... gotta stock up on dem fishies :D

Indeed, however this is still the greatest modern 'roguelike' there is. Barring none. I like the additional challenge of having to find a town for trade etc.

<3 unreal world :D
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #893 on: December 27, 2011, 05:27:28 am »

If you could build your own town it'd be perfect, and set up your own damn smithies and get your own axes!  And then dwarven axe legions.

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Unreal World
« Reply #894 on: December 27, 2011, 06:07:05 am »

You can always mod the game to be able to craft items.

Making new items is still not available though.
Logged

lavenders2

  • Bay Watcher
  • The cheese stands alone...
    • View Profile
Re: Unreal World
« Reply #895 on: December 27, 2011, 06:40:57 am »

I would get the lifetime version of this game...
... except that it is 55 dollars!
That is a little bit of a price jump. Think I'm going to go with major.
Logged
Economies of scale: Dathominion Co.

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #896 on: December 27, 2011, 08:22:15 am »

I would get the lifetime version of this game...
... except that it is 55 dollars!
That is a little bit of a price jump. Think I'm going to go with major.

Same, at this point I feel the lifetime is too pricey. I feel development may be lessening from now. It's essentially a finished product, the only real thing people could want is the forging metal weapons etc
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #897 on: December 27, 2011, 08:32:23 am »

There's still plenty of ways to expand the game, namely having NPC that work for you long-term, with things like farming, fishing, hunting, and also making sure they all can eat and be clothed.  In other words, found your own village, or at least your own little family.

Nelia Hawk

  • Bay Watcher
    • View Profile
Re: Unreal World
« Reply #898 on: December 27, 2011, 08:37:41 am »

a bit weird that we can tan skins, farm fields, build a cellar and wooden building... but we cant tie together a bunch of cords and ropes and sticks to make a net.

i guess its probably a balance issue that we cant make tons of nets ourself to "get food for no work", but instead have to trade for them.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Unreal World
« Reply #899 on: December 27, 2011, 08:47:36 am »

Well, you can already start out as a fisher, giving you like 2 nets.
Pages: 1 ... 58 59 [60] 61 62 ... 101