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Author Topic: Unreal World  (Read 299819 times)

Sentientdeth

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Re: Unreal World
« Reply #840 on: December 25, 2011, 02:42:44 am »

Tip on trap fences: Build between two bodies of water (sea and lake is most preferable) so that during the thaw animals are forced to brave the fence, or walk around the lake.  Works decently on large peninsulas as well.  I try to keep mine straight lines with the trees cut down all along one side of the fence.  I catch lots of deer, elk and traders for delicious meat. 
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Girlinhat

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Re: Unreal World
« Reply #841 on: December 25, 2011, 02:45:23 am »

Can you screenshot an example of how big an area we're talking about?

Sentientdeth

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Re: Unreal World
« Reply #842 on: December 25, 2011, 03:48:37 am »

Luckily, I do have an old scum with a completed fence between two lakes.  As you can see, it's no small project, but very effective.  Fromer isn't starving from lack of food at home, as you can see, I think I just had him doing a lot of time intensive jobs before this, and never bothered to eat. 









Sorry about onscreen keyboard, my laptop is a pile.
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Girlinhat

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Re: Unreal World
« Reply #843 on: December 25, 2011, 03:59:48 am »

Well, I'm impressed!

Sentientdeth

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Re: Unreal World
« Reply #844 on: December 25, 2011, 04:01:53 am »

Time to make some Trader Bornwin and njerpez warrior noodle soup.
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Sentientdeth

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Re: Unreal World
« Reply #845 on: December 25, 2011, 04:08:19 am »

By the way, that one is an autumn start on the hunting accident scenario.  I killed the bear with just a knife and a few tossed rocks to get his attention/anger.

edit: For the record, your metalcrafting amazes me!
« Last Edit: December 25, 2011, 04:48:42 am by Sentientdeth »
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Girlinhat

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Re: Unreal World
« Reply #846 on: December 25, 2011, 05:06:51 am »

So I found this wolf.  Pewpew - first shot to the leg, it's fallen and unconscious.  I move in, equip my hunting knife intent on getting a close-in kill.  SNAP!  Back of the neck, something bites me, insta-death.  ALL THAT WORK and BAM, instadeath.

I love it.

Also yeh, the metalworking is serious fun, if a bit annoying at times.  I figure I might get some commissions after Christmas, when everyone gets their gift money and has extra cash to spend.

Sentientdeth

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Re: Unreal World
« Reply #847 on: December 25, 2011, 05:59:56 am »

I can relate; writing music is much the same way.  Been in a bit of a rut recently and haven't really been able to put anything out the door.  Think it has something to do with the onset of winter and the holidays always being a depressing time of year for me.  Angry with myself for disappointing the Towns folks thus far, but I have a couple ideas I want to bounce off Xavi when I can get in touch with him. 

*back to topic*

Probably wasn't a lone wolf ;)
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justinlee999

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Re: Unreal World
« Reply #848 on: December 25, 2011, 07:04:01 am »

Since 3.15 is the last minor version before 3.2, I'm waiting for 3.2, should be somewhere around June 2012 I guess, then buy the major version of that if it contains enough minor versions to make it worthwhile.
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fred1248

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Re: Unreal World
« Reply #849 on: December 25, 2011, 07:21:21 am »

  Does version 3.15 build get extremely boring fast once you have established your base like older versions? If yes, I'm not bothering to buy it. You hunt, you eat, you chop some wood. Repeat this for about 45 times. All you can do after building a house to call your own is eating and sleeping. Literally just eating and sleeping. The game mechanic per se is not really bad, but it seriously lacks stuff to do.
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Girlinhat

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Re: Unreal World
« Reply #850 on: December 25, 2011, 07:43:44 am »

You could build a new house, or go hunting More Dangerous Game, or become migratory.

Affinity

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Re: Unreal World
« Reply #851 on: December 25, 2011, 04:25:20 pm »

Alright how do i register? whats the registration name and code? where do i find those? I know its in email but i cant find them for the life of me

PLEASE HELP ME
« Last Edit: December 25, 2011, 04:40:42 pm by Affinity »
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Affinity

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Re: Unreal World
« Reply #852 on: December 25, 2011, 04:47:00 pm »

No one knows what to do?  :-\
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Paul

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Re: Unreal World
« Reply #853 on: December 25, 2011, 05:00:49 pm »

Should be a text file that came with the reg pack file. It has all the instructions on how to register the game, and should have your personal registration name and code.
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Affinity

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Re: Unreal World
« Reply #854 on: December 25, 2011, 05:02:30 pm »

Derp... im a retard :/
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