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Author Topic: Unreal World  (Read 299622 times)

Dakk

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Re: Unreal World
« Reply #405 on: December 18, 2010, 11:13:10 am »

Psh, I'm too late I guess, my little barbarian just exploded after the 10 day trial expired. Guess its back to Diablo 2 for me.
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Cheese

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Re: Unreal World
« Reply #406 on: December 18, 2010, 11:50:34 am »

On second thoughts, I'll give up my slot.
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Dakk

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Re: Unreal World
« Reply #407 on: December 18, 2010, 11:55:52 am »

On second thoughts, I'll give up my slot.

I call dibs on that.
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PenguinOverlord

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Re: Unreal World
« Reply #408 on: December 18, 2010, 12:01:01 pm »

Did that link work though?

In any case, share-its delaying my payments, raggle-fraggle bulk buy issues. So gimme a moment while this checks out.

So one for Sonerohi and Hugehead. EuchreJack's already got one.

@PenguinOverlord & John Gaden: Is that a "I want one" or just a statement?
Sure, I'll reserve one of them. The game looks neat.
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Cheese

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Re: Unreal World
« Reply #409 on: December 18, 2010, 12:05:33 pm »

On second thoughts, I'll give up my slot.

I call dibs on that.
Well.. Pillow killer was the first after me to ask. I guess it's up to Blaze and perhaps Pillow.
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laclongquan

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Re: Unreal World
« Reply #410 on: December 18, 2010, 12:09:28 pm »

10 days is barely enough to get starved to death. Are you starved to death yet?
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Dakk

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Re: Unreal World
« Reply #411 on: December 18, 2010, 12:14:45 pm »

Didn't starve to death, after the 10 day trial ended the game just sorta told me to GTFO and I exploded into ludicrous gibs. I had very little problems with starvation since I was lucky enough to find a reindeer and shoot it to death, which give me over 100 lbs of meat to roast :o
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Hugehead

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Re: Unreal World
« Reply #412 on: December 18, 2010, 12:18:43 pm »

In my trial I ate a mushroom, spent the rest of the game on the riverside fishing trying to survive since it was poison, much more fun than wandering around chasing deer and shit.

Losing is fun!
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laclongquan

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Re: Unreal World
« Reply #413 on: December 18, 2010, 12:22:00 pm »

10 javelins are about right for an elk. If you can oath of iron, half that. The first 3 shots in one engagement is to the legs so it cant run. Then you can throw at the head or body.

I must say the tanning process in v3.13 is just the right sort of complicated. That elk took me 3 days to finish it all: roast and tan.

As to mushroom, I stay the heck away from them. There's certainly some good sort but if you remember wrong name you can kiss your character goodnight Gracie.
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laclongquan

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Re: Unreal World
« Reply #414 on: December 18, 2010, 10:14:19 pm »

Read the UnrealWorld forum. Some peeps complained about javelins. too inaccurate for them apparently.

I dont know, really. Of course I hunt with Oath-of-Ironed javelins but even when I had to do without I dont have complaints. Stack 10+ javelins with you and go. Find a big prey (elk or stag). Shoot 5 javs into his leg. The animal generally cant get away at that point. The 6th or 7th will be to the head. The 8th generally kill it. For safe's luck I just shoot all of them to the legs, most of them at the edge of vision.

10+ javelins are a bit heavy but I consider it fair tradeoff: if I wield a bow, when enemies get close I have to change to melee weapons, wasting a turn. Bear could make mincemeat out of me in that case. With javelins I just wield the most proficient melee weapons in one hand and keep throwing at them.

50+ arrows is nice and light but the potential danger make me a conservative guy.
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GlyphGryph

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Re: Unreal World
« Reply #415 on: December 18, 2010, 10:47:01 pm »

Wait, someone said something about giving away slots? Hmm... I would really like to play the new version of this...

Is a successful winter still dreadfully boring, or is there now a way to skip large chunks of time faster?
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laclongquan

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Re: Unreal World
« Reply #416 on: December 18, 2010, 10:57:13 pm »

Depend on when you start. If you start in winter, it's a deadly time. Start in Autumn and you probably got a house built and just tinker around with furniture and layout. Start in Spring or Summer and the game is almost over, ie you got a stable source of  food.

And no, it's harder. Berries got almost nothing in term of nutrition. burntout fire no longer keep you warm as previously. Bowls value got nerfed.
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GlyphGryph

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Re: Unreal World
« Reply #417 on: December 18, 2010, 11:14:58 pm »

... was that in response to me? Cause... thats not an answer to what I asked... :/
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laclongquan

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Re: Unreal World
« Reply #418 on: December 18, 2010, 11:27:20 pm »

No there's no way to skip large chunk of time. Yes, it's still boring if you start in spring or summer.
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laclongquan

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Re: Unreal World
« Reply #419 on: December 20, 2010, 10:35:42 pm »

With the coming of version 313, mods become feasible. You can make your own craftable items using only in-game existing items. However, there're certain difficulties to go with it:

1. The place you place the command to make that item. Like shortbow in the submenu weapon. or wooden stakes in submenu Lumber. There's a ingame limit of howmany items can appear in one list, so it mean there's a limit on the number of mods you can have on one game (big) and a limit of logical places for each of them (small). In the end we will be limited to a small list of mods if we want a consistent game.

2. Conflicting mods. Maybe we put some mods in one big file. Then some mods into each small file. In the end they may conflict with each other. The solution of using onemod/onefile is not without merit but that could lead to too many files in a game folder.

Solution: Make an excell file. List the command that lead to that item. List the place that item command are stored in. Small description of that action. Small description of that item.

It could get quite tricky quite fast.
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