Yeah, the minor version is pretty good. That's just buying the current release, but even that is worth $3. Still, it's like $2 more for any nearby releases, I say splurge the extra change and go major. Costs comparatively nothing for that tiny upgrade, you get a bit more insurance against future changes, and you support the developer(s) a little.
In other news, I'm running through characters rather poorly. My good owl tribe maiden died when I accidentally attacked a citizen while trying to talk and then got the beatdown applied liberally. Next one tried to swim. My god these people are pathetic swimmers, especially as this was a Kuikka-person who is allegedly great at swimming! Like 10m and I drown... Apparently swimming is the bane of all survival games ever.
So, about to start a new one and debating my skill starts. Survival and carpentry seem worthwhile, as these help you handle the wildnerness and carpentry works towards your wooden bowl production - even if they've been nerfed they're still great sellers. Tracking seems nice to have, and spears are powerful weapons... What skills are good to start with, do you all think? And what sort of starting options? The "I want to be a fisherman" and "Unfortunate hunting trip" are both great, one starts you with supplies and the other starts you with equipment and food (once you've done the butchering). I've been thinking of the agricultural start as well, or the trap-fence, but I can never get any traps to work.
So, what's a good start and how the hell do I get these traps to work? I've had more luck bow-hunting for reindeer than trapping any animal, except fish traps appear to be extremely lucrative, even on the shore!