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Author Topic: DeathQuest: Tale of the Remnants  (Read 63642 times)

(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #570 on: August 21, 2009, 12:51:21 pm »

I've agressively PoI'd it.

Doing so caused me to notice that we need more craftsdwarf shops, more ammo stockpiles, and more bins to assist the bolt machine.


Also, we may want to fallow all the fields. We've got enough food to last years, even without cooking booze.

EDIT: some wall sections are suspended, and others need to be built once trees in the way are chopped down.
« Last Edit: August 21, 2009, 12:53:03 pm by (name here) »
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #571 on: August 21, 2009, 02:35:54 pm »

OK.  Gotcha.  Let me write down a to-do list.
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #572 on: August 21, 2009, 03:21:01 pm »

Where is the atom smasher's lever?  I can't find it.

EDIT:  Wait, it's right there.  I think.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #573 on: August 21, 2009, 03:27:57 pm »

Yup, though it might not be linked up yet.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #574 on: August 21, 2009, 05:04:11 pm »

14th Granite, 207:

Goblins.  Alot of goblins.  Should prove to be easy.

Spoiler (click to show/hide)

I don't really expect this to be a challenge.  Let me record it!
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #575 on: August 21, 2009, 05:14:49 pm »

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TatersAndTots

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Re: DeathQuest: Tale of the Survivors
« Reply #576 on: August 21, 2009, 06:30:30 pm »

Will somebody get rid of these rotting bodies!?
No, NO THEY WON"T BECAUSE THEY'RE TOO GOD DAMN BUSY TANTRUMING BECAUSE OF THE MIASMA!!
Sonofabitch! I was quoting that for my sig, and I hit post by accident.

[Generic praise and whatnot]
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #577 on: August 21, 2009, 06:46:21 pm »

Yeah, I made alot of mistakes in the beginning.  Like the fact there was no magma or anything interesting for that matter.  I'm going to make something grand this time around, or something.

[General Ideas and What Not]
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #578 on: August 22, 2009, 03:07:06 pm »

One of our champions was drowning in the moat I realized.  I saved him.  It wouldn't of mattered though, he was so badass he would have learned how to swim before drowning.
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #579 on: August 22, 2009, 03:35:37 pm »

Alot of people are unhappy.  A champion marksdwarf JUST went berserk.  Ah oh.


http://www.mkv25.net/dfma/movie-1617-tantrumsahead
« Last Edit: August 22, 2009, 03:39:19 pm by ToonyMan »
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #580 on: August 22, 2009, 04:05:57 pm »

Where'd those bodies come from?

It looks like you lost either one of the fortress guards or one of the legendary crafters to something.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #581 on: August 22, 2009, 04:09:06 pm »

I don't know where those bodies came from.



Wait wait wait, the flashy guy is a fortress guard.   :P  I mean WAS a fortress guard.
« Last Edit: August 22, 2009, 04:11:26 pm by ToonyMan »
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #582 on: August 29, 2009, 12:22:54 pm »

More progress!  I have a new road going to our fortress being installed.  It looks grand!  Just had a few leaks, that's all.  Our population is at a staggering 150 right now, but that's the way I like it.  Nice and large.
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #583 on: August 29, 2009, 01:20:39 pm »

Human caravan came with a goblin ambush.  No challenge.



The interior of the castle needs some smooth floors soon.  I'll get on that.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #584 on: August 29, 2009, 01:58:06 pm »

unsuspend those walls now.

EDIT: how'd the aftermath of the berserk marksdwarf turn out?
« Last Edit: August 29, 2009, 02:14:35 pm by (name here) »
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 
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