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Author Topic: DeathQuest: Tale of the Remnants  (Read 63515 times)

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #465 on: April 28, 2009, 01:56:41 pm »

*ToonyMan puts on thinking cap*  Hmm....very interesting.  Indeed.  Quite Indeed.  Ahah.  Ahah.  Gotcha.  Alright.  Indeed.


I don't think putting in dragonbreath on elves will work unless I re-gen.
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #466 on: April 28, 2009, 02:54:35 pm »

I was just kidding about the dragon breath. :(

But who cares about that! This sounds much for interesting!
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #467 on: April 28, 2009, 07:40:53 pm »

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14th Slate, 216, Mid-Spring:

So many bones...so many.  Ehhhh.

MIGRANTS HAVE ARRIVED.


 

 


You ain't seen nothin':

1 Animal Dissector
1 Gem Cutter
1 Wood Burner
1 Peasant
1 Metal Crafter

TOTAL: 5 (hah!)


I have no clue why so little came, no clue.  *rolls eyes*

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22nd Felsite, 216, Late-Spring:

ARENA BATTTLLLLLEEEE!!!!!!!!!!!!!

 

In the dwarf corner we have:

Wait.....I forgot to link the lever to the cage. RESET!!

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26th Felsite, 216, Late-Spring:

Let's try this again....ARENAAAAA BAAAATTTTTTTLLLLLLEEEEEE!!!!!!!!!!!

 

IN THIS DWARF CORNER WE HAVE:

5 Sword Dwarf Champions
2 Marksdwarf Champions
and
1 Baby


IN THE ORC CORNER WE HAVE:

5 Orc Slashers
2 Orc Stabbers
and
8 Orc Wrestlers


LET'S SEE WHAT HAPPENS!!


 




MOVIE:  http://www.mkv25.net/dfma/movie-1316-crossbowsrulez



CROSSBOWS FOR THE WORLD!

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MrGimp

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Re: DeathQuest: Tale of the Survivors
« Reply #468 on: April 28, 2009, 08:03:56 pm »

*ToonyMan puts on thinking cap*  Hmm....very interesting.  Indeed.  Quite Indeed.  Ahah.  Ahah.  Gotcha.  Alright.  Indeed.


I don't think putting in dragonbreath on elves will work unless I re-gen.

Nah you can mod creatures (including sentients) without re-gening the world.  You just cant alter the entity files.  So you could give elves fire or whatever you want...but if you wanted, for example, to make the elves use metal, you would have to re-gen.
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #469 on: April 28, 2009, 08:13:33 pm »

So if I were to mod out dwarves eyeballs and continue my game I would be interrupted by a deafening roar?
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #470 on: April 28, 2009, 08:16:38 pm »

So if I were to mod out dwarves eyeballs and continue my game I would be interrupted by a deafening roar?

And that was the last we ever heard of DeathQuest, no one knew what truely happened that day. But one thing was for sure, [SIZE:200] and [DRAGONFIREBREATH] was what brought the fort's downfall.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #471 on: April 29, 2009, 03:21:20 pm »

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10th Hematite, 216, Early-Summer:

The orcs are here the orcs are here!  Oi!

 

 

All hail the orcs for they are hereeeeee!!!!

Time to take them down!  WOWOWO.

And it's a 80 Orc siege too.  How fun.

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15th Hematite, 216, Early-Summer:

This isn't going well, they took out over 10 of our guys.

Here's an update image if you get my drift...

 

That's alot of god damn bolts.

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17th Hematite, 216, Early-Summer:

Now you see where we get our name.  Hee hee.  Egh.

 
FRONT.

 
BACK.

DEAD BODIES EVERYWHERE!


Atleast we held back the orcs.  Although we lost half of our champions.  We did make a champion.  The front entrance did way better than the back.  I AM GOING TO MAKE SURE TO NEVER LEAVE THE BACK DOOR OPEN AGAIN!!!


MOVIE(S):

http://www.mkv25.net/dfma/movie-1319-80orcscrossbowsdontrulez
http://www.mkv25.net/dfma/movie-1320-80orcscrossbowsdontrulezpart2

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(name here)

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Re: DeathQuest: Tale of the Survivors
« Reply #472 on: April 29, 2009, 04:16:20 pm »

NOOO!

we lost orcy!
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #473 on: April 29, 2009, 04:21:12 pm »

I know!    :'(



I was hoping it was some other stupid champion when I first saw the dead dwarf.
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #474 on: April 29, 2009, 05:39:37 pm »

Oh LAWDY!

So many corpses! I suggest that you create a skull totem garden in memory of this event, depending on if you are going to name this point of history.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #475 on: May 01, 2009, 07:59:28 pm »

Update this weekend or something, too busy playing my SNES.  I'm having a habit of sticking in movies every post now.  Hee hee.  If this trend continues....I don't know!



EDIT:  OOohh!!!  DeathQuest is now top ten for most replies!  Keep it up.
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #476 on: May 01, 2009, 10:30:49 pm »

Update this weekend or something, too busy playing my SNES.  I'm having a habit of sticking in movies every post now.  Hee hee.  If this trend continues....I don't know!



EDIT:  OOohh!!!  DeathQuest is now top ten for most replies!  Keep it up.

I don't see it there.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #477 on: May 02, 2009, 10:39:33 am »

Update this weekend or something, too busy playing my SNES.  I'm having a habit of sticking in movies every post now.  Hee hee.  If this trend continues....I don't know!



EDIT:  OOohh!!!  DeathQuest is now top ten for most replies!  Keep it up.


I don't see it there.



Stickies don't count.   :)  Try page 2.
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #478 on: May 03, 2009, 02:39:29 pm »

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2nd Malachite, 216, Mid-Summer:

I was expecting this.  Most of the champions and children of champions are all freaking out over their lost ones.  LUCKLY THE FIRST CHAMPION TO GO INSANE ONLY WENT STARK RAVING MAD.

 

I swear having a legendary swordsdwarf go berserk in the middle of the fort would be too much fun.

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17th Galena, 216, Late-Summer:

Engrave engrave engrave....GRAVE GRAVE!!!

 

See the irony in this?

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This is not a filler.  /lies
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #479 on: May 03, 2009, 03:02:34 pm »

I smell another tantrum spiral.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"
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