Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 40

Author Topic: DeathQuest: Tale of the Remnants  (Read 62967 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #90 on: November 28, 2008, 06:32:01 pm »

---------------------------------------------------------------------------------------------------------------------------

Here's a local map of the area if you want to see it.  (save scummed)

 

Yeah, that's 3 orc fortresses surrounding me.

---------------------------------------------------------------------------------------------------------------------------

1st Obsidian, 205, Late-Winter:

A siege engineer went fey today.

 

He took over a mechanic workshop shortly afterward.

---------------------------------------------------------------------------------------------------------------------------

10th Obsidian, 205, Late-Winter:

The now legendary mechanic finished his marvel.

 

It is, I must say, the best mechanism ever.

 

Only the best of beast will have their cage with this mechanism.

---------------------------------------------------------------------------------------------------------------------------

12th Obsidian, 205, Late-Winter:

Our 9 screw pump tower is working!!

 

The hard part is keeping 9 dwarves from running off to go eat, drink, or sleep.

---------------------------------------------------------------------------------------------------------------------------

14th Obsidian, 205, Late-Winter:

Wow, this is so crude and messy.

 

I wish one of us knew how windmills or energy related objects worked.

---------------------------------------------------------------------------------------------------------------------------

19th Obsidian, 205, Late-Winter:

I don't know what happened, he must of tripped in to the aquafier.

 

We should of made an emergency exit just in case this happened, ugh.

---------------------------------------------------------------------------------------------------------------------------

21st Obsidian, 205, Late-Winter:

Melbil, a mechanic or whoever almost suffered the same fate.  Luckly, the ramp let him escape, we're going to have to let that room "drain" out for a bit before we start pumping again.

 

---------------------------------------------------------------------------------------------------------------------------

28th Obsidian, 205, Late-Winter:

A engineer slipped and fell off the screwpump tower.

 

That was hilarious, he made the funniest sound when he thought he would fall to his death when he was only on the second floor. :D

---------------------------------------------------------------------------------------------------------------------------

1st Granite, 206, Early-Spring:

 

Mayor, "Run boy! Run!"

This year went by like I suspected...hmmm.  I know the orcs or goblins will bring even more this year.  When the 3 survivors of the 80 orc siege return to their empire and tell(?) them what happen they'll know we're a threat.  The arena is sooooo close to finish now too.  Video will be included! :D

Stats:

 

---------------------------------------------------------------------------------------------------------------------------
« Last Edit: November 28, 2008, 06:36:05 pm by ToonyMan »
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #91 on: November 28, 2008, 06:37:15 pm »

You've only exported 2301 dwarf bucks worth of products?

That place is dangerous.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #92 on: November 28, 2008, 06:39:00 pm »

That's what happens when you only sell (item)s.


EDIT:  I sold alot more than that, like 10,000 atleast.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #93 on: November 28, 2008, 09:18:59 pm »

---------------------------------------------------------------------------------------------------------------------------

12th Granite, 206, Early-Spring:

The elfs are here.  Same routine.

 

Maybe I should fling them with the drawbridge on the way out.

---------------------------------------------------------------------------------------------------------------------------

14th Granite, 206, Early-Spring:

Another dwarf slipped while on the tower, this time it was fatal.  No more jokes.

 

---------------------------------------------------------------------------------------------------------------------------

20th Granite, 206, Early-Spring:

Bye-Bye Elfs.

 

(Note that one of the elfs is already missing his camel thing)



 

Ooooo....I missed 2, besides the far-away one.


They all fell in except one camel that went flying!

 



Now!! They must fight to the death with a stray cat!!!

 

---------------------------------------------------------------------------------------------------------------------------
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #94 on: November 28, 2008, 09:34:10 pm »

How horrible! D:

...throw some orcs in there while you're at it.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #95 on: November 29, 2008, 12:03:30 am »

How horrible! D:

...throw some orcs in there while you're at it.

Then shoot it to death afterward.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #96 on: November 29, 2008, 12:08:23 am »

I have a tree growing in there, maybe they'll die by the tree falling on them, you know 407 people in the United States were killed by falling trees or limbs from 1995 to 2007 .


EDIT:  Night-Night, Adam Sandler was on too much today.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #97 on: November 29, 2008, 12:52:09 pm »

---------------------------------------------------------------------------------------------------------------------------

28th Granite, 206, Early-Spring:

The tub is full.

 

(I savescummed and it worked great, the tub still had some water in it too.)


We are going to start the arena fight, it will be glorious! We all have TV's set up in our rooms and in the main halls.

---------------------------------------------------------------------------------------------------------------------------

2nd Slate, 206, Mid-Spring:



On the orc side we have,

5 Spearman
4 Wrestlers
5 Lashers
1 Hammer Lord
1 Dreaded Mace Lord

TOTAL: 16



On the goblin side we have,

8 Thiefs
1 Master Thief
4 Wrestlers
6 Maceman
3 Spearman
1 Mace Lord

TOTAL: 23 (14 w/o thiefs)


 


Here's the video of the carnage:

http://www.mkv25.net/dfma/movie-966-orcsvsgoblinsarenamatch

ENJOY!!

---------------------------------------------------------------------------------------------------------------------------
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #98 on: November 29, 2008, 01:27:27 pm »

I say gather some viscious beasts, and than dump all their equipment, after that toss them into the arena to enjoy the carnage.

You could also make a blood lake for the blood god, bones, and skulls included.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #99 on: November 29, 2008, 01:42:08 pm »

Too bad blood isn't actually a liquid, if it was, well........
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #100 on: November 29, 2008, 02:30:25 pm »

It's not an arena, it's the world largest toilet!
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #101 on: November 29, 2008, 02:33:30 pm »

---------------------------------------------------------------------------------------------------------------------------

16th Slate, 206, Mid-Spring:

One of the Elfs went melancholy and his camel went beserk!

 


It killed everybody in there!

 

Now I have a great weapon to defend my fortress with!

---------------------------------------------------------------------------------------------------------------------------

1st Felsite, 206, Late-Spring:

Migrants are here!  We have only 2 deaths from accidents, why are they still worried?

 

We got,

1 Woodcrafter
1 Cook
1 Weaponsmith
1 Cheesemaker
6 Peasants (pet cat, pet donkey)
1 Stoneworker
1 Bowyer
1 Cheese Maker
1 Woodcutter
1 Animal Trainer
1 Bone Carver (pet cow, pet mule)
1 Ranger (death will be iminate)
1 Siege Operator (engineer)
1 Leatherworker
1 Soap Maker (pet horse)
1 Hunter (same as ranger)

TOTAL: 21

It's the same large migrant wave we always get, bringing us to 104!


 

---------------------------------------------------------------------------------------------------------------------------
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #102 on: November 29, 2008, 05:49:49 pm »

---------------------------------------------------------------------------------------------------------------------------

16th Felsite, 206, Late-Spring:

A weaver had a girl.

 

We are running low on wood, sorta, I'm afraid of sending our only good wood cutter, our Mayor to chop that wood.

---------------------------------------------------------------------------------------------------------------------------

9th Hematite, 206, Early-Summer:

A weaver was possesed today.

 

She took a clother shop shortly afterward.

 


I've been tinkering with machines this past month with the help of Arrrrrrrgh and LegoLord who are both skilled mechanics and siege operators and together we have set up a few windmills that will (hopefully) get rid of unneeded deaths in Deathquest.  Why were we named that? Seriously, I should ask LegoLord or the Mayor sometime.

---------------------------------------------------------------------------------------------------------------------------
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #103 on: November 29, 2008, 09:41:44 pm »

Death quest is still an awesome name either way.

You really need a milatary squad to go with that. Bloodink, Paper of stabbing, etc.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #104 on: November 30, 2008, 09:27:00 am »

---------------------------------------------------------------------------------------------------------------------------

12th Hematite, 206, Early-Summer:

Well, the humans have arrived as promised, which pleases me.  We are sorely lacking in idlers with only 3 people bring items to depot.

 

We are going to request any type of flux so that our damn Mayor gets his precious pig iron.

---------------------------------------------------------------------------------------------------------------------------

28th Hematite, 206, Early-Summer:

Our unstoppable camel died of thirst or something, how anti-climatic.

 

---------------------------------------------------------------------------------------------------------------------------

7th Malachite, 206, Mid-Summer:

Well, she finished and it ain't pretty.

 

What is the point of a face veil, to cover her shame, that's what!!

---------------------------------------------------------------------------------------------------------------------------

11th Malachite, 206, Mid-Summer:

The humans have left.

 

We are building a little temple outside for our dwarves that like the outdoors.

 

---------------------------------------------------------------------------------------------------------------------------




I wonder what the orcs are going to bring next, 16 to 32 to 80 to 160?

1 squad, 2 squads, 5 squads, 10 squads?

+1, +3, +5?
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 40