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Author Topic: DeathQuest: Tale of the Remnants  (Read 62950 times)

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #60 on: November 25, 2008, 01:32:53 pm »

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12th Moonstone, 204, Early-Winter:

A dog ran out chasing a kobold, don't expect him coming home.

 

The elite bowgoblin is right infront of it.


CHARGE!!!!!!!!!!!!!!!

 

Dog died.


LATER....


Wow we're catching all of them with no casualties!

 

They might start running soon.



We're going to shoot the rest in the safty of our fort.

 

Maybe THAT will scare them.


 

Alright, we shot one and that scared the rest off, no catapults though :(

One of our stupid war dogs might die from someone that is fleeing from us :p

We caught 22 goblins too, a new record!

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« Last Edit: November 25, 2008, 01:35:26 pm by ToonyMan »
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #61 on: November 25, 2008, 03:10:54 pm »

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19th Moonstone, 204, Early-Winter:

Hah!  We finally have a justice system.

 

Which is alot better than beatings, first prisoner: some woodcrafter, he has been a felon for some time now.

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7th Opal, 204, Mid-Winter:

Everybody is so happy, work is actually being done, it's great.

 

I can't wait to heal and see the goblins fight the orcs!

My arm is now only yellow (broken).


[OOC] Psst, just to let you guys know, after the arena fight the winners are going to get a face full of mayor swimming pool to cool them off. (kill them)

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #62 on: November 25, 2008, 03:44:48 pm »

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17th Opal, 204, Mid-Winter:

Those goblins...I wish I could of saw it, their expression of fear.  Their faces when we shot them in the hearts and had huge crages drop on 2/3's of them.  I hate the goblins.  I hate the orcs.  I wonder if they hate each other, they better or the arena match won't be anything.  They have to hate each other, I want to speak to them.

 

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21st Opal, 204, Mid-Winter:

The old Mayor's baby is probably going to die...

 

The child can feed its self however.

  [OOC] I HATE this bug, only the mother can feed the baby.

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1st Obsidian, 204, Late-Winter:

That animal dissector finally died.

 

I honestly think that was the last unhappy person left.  Might be one, but that's it.

I feel so much better without the screaming.

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #63 on: November 25, 2008, 05:18:59 pm »

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18th Obsidian, 204, Late-Winter:

Our Captain of the Guard is acting freaky, not the chop the closest guy with your axe freaky, but he looks like that jeweler that made that bow.

 

He hunkered down in a carpentry workshop and is building.....something.

 

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20th Obsidian, 204, Late-Winter:

A guard had a boy, awwwww.  It's the first one since the insanity went away.

 

I wonder what his name is.

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22nd Obsidian, 204, Late-Winter:

Ah, sweet!

 


A wood statue, that's going on the roof to greet all newcomers.

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1st Granite, 205, Early-Spring:

Wow, 205.  It has been awhile, huh.  I came during the second year I believe to flee the orcs.

 


Here's our status,

 

They arn't that good. We lost 27 dwarves about.  Our mayor died, all our miners (besides me)  We didn't make any wealth.

We just started being spotted by the goblins and orcs and they will come this year, IN NUMBERS.

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« Last Edit: November 25, 2008, 05:21:11 pm by ToonyMan »
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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #64 on: November 25, 2008, 09:16:33 pm »

Neat update, though now that you mention it how are the children of the fort?
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #65 on: November 26, 2008, 07:06:54 am »

We have 2? babies an one is going to die soon from not being fed.

Of the 4 children I think 2 are migrants and the other two were natural born here.  Tholtig the Mayor's daughter is the second oldest.  We had a guard or someone have a baby before the Mayor.


Edit:  Haha, I just realized that the first page is year 201-203 while the rest are all year 204.  I need to shorten my entries!  ;)
« Last Edit: November 27, 2008, 08:44:17 pm by ToonyMan »
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #66 on: November 26, 2008, 10:22:52 am »

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12th Granite, 205, Early-Spring:

The elfs have arrived, I havn't seen them in forever it seems like.

 

The backyard project is done, we decided to make the swimming pool/goblin orc executioner smaller for the sake of FPS, whatever that is.

Here's the crossbow dwarves guarding outdoors.

 

We don't want the wolfs to kill them first.

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16th Granite, 205, Early-Spring:

Kosoth became a man today.  (What am I suppose to say?)

 

He was born in the......second year I believe.

He will be a great warrior for the army!

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18th Granite, 205, Early-Spring:

They left, the Elfs did the right thing.

 

If they were to refuse, they would be dead.

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27th Granite, 205, Early-Spring:

A war dog died.

 

This is the second time this ever happened to me. :p

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4th Slate, 205, Mid-Spring:

Here is our Siege Operator, Arrrrrrrrrrrrgggh.

 

He just fired both catapults in a practice test next to our Wooden Statue, Odrozrotig Othlestavum.

=========================================================================

Here is LegoLord, our Mayor.

 

He likes Raw adamantine, Nickel silver, Bandfire opal, squares, leggings, backpacks, and querns.  He is a hard man to please.  He is also single. :D


=========================================================================

Here is Grumpy, our criminal woodcrafter.

 

He's important because, he marks our 200th photo, YAH!

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« Last Edit: November 26, 2008, 10:26:16 am by ToonyMan »
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LegoLord

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Re: DeathQuest: Tale of the Survivors
« Reply #67 on: November 26, 2008, 01:03:00 pm »

Aww, crap!  I like adamantine!
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #68 on: November 26, 2008, 01:36:08 pm »

If you start mandating it, I'm going to have to kill you.

You've been a good boy so far though, only wanting backpacks.
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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #69 on: November 26, 2008, 02:25:13 pm »

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22nd Slate, 205, Mid-Spring:

I think the only reason these dwarves come is because there is nowhere else to go.
This or death.

 

We got,

1 Potash Maker (say what)
1 Wrestler (what the heck, marksdwarf now)
1 Trapper (forget what they do)
1 LeatherWorker (leather)
2 Weavers (I already have a bunch!)
1 Carpenter (good)
1 Fish Cleaner (fine I suppose)
5 Peasants (yawn) {pet donkey} {pet puppy}
1 Child (hmmmm)
1 Miller (say what again)
1 Gem Setter (no gems however)
1 Butcher (chop number 2)
1 Cheese Maker (cheeeeesw!!)
1 Dyer (die!! Dyer! hah pun)
1 Furnace Operator (burn stuff, useless)
1 Mechanic (siege operator) {2 pet mules}

TOTAL: 21

 

Another ussual migrant group.  We are building more walls outside as well for some fresh air.

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #70 on: November 26, 2008, 05:51:17 pm »

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20th Felsite, 205, Late-Spring:

Nothing has been happening.

 

I know they'll come in the summer, so I'm ready.

We have over 6 military guys now and a skilled siege operator.

Don't forget the 80 cage traps too. :D

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1st Hematite, 205, Early-Summer:

It's summer, Hooray!

 

I hope my arm gets better so I can help with the "swimming pool"

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11th Hematite, 205, Early-Summer:

Woah.

 

 

 

That.......is alot........of orcs.

There has to be atleast 60.  3 are legendary.

This does NOT look good.

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ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #71 on: November 26, 2008, 06:49:59 pm »

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12th Hematite, 205, Early-Summer:

Ok the count is in, there is:


5 squads of orcs.

16 orcs per squad. 1 in each squad is legenday.

TOTAL: 80

This is INSANE!!


31 Orc Wrestlers
9 Spear Orcs
15 Swords Orcs
11 Crossbow Orcs
6 Bow Orcs

2 Axe Lords
1 Lasher Master
1 Elite Crossbow
1 Mace Lord

 

 

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Creamcorn

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Re: DeathQuest: Tale of the Survivors
« Reply #72 on: November 26, 2008, 07:18:47 pm »

Hey I saw a 'g' in there! >:(

What gives!?
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

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Re: DeathQuest: Tale of the Survivors
« Reply #73 on: November 26, 2008, 07:21:29 pm »

Haha, no it's not a speargoblin.


It's an about to die groundhog.  ;)
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Squeegy

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Re: DeathQuest: Tale of the Survivors
« Reply #74 on: November 26, 2008, 07:52:36 pm »

Looks like you have JUST enough cage traps.
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