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Author Topic: DeathQuest: Tale of the Remnants  (Read 63643 times)

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #555 on: August 13, 2009, 06:41:01 am »

I'm in winter, I'll finish this soon.
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #556 on: August 14, 2009, 05:12:39 pm »

80 Orcs.  No mounts or anything.



I'll just let the marksdwarves handle it.

.......

Our Baroness Consort went berserk while the crossbow squad was up on the firing range.

lol

Dogs.

Oh god..

THE DOGS.

HAHAHAHHA.





Aftermath of battle:

Spoiler (click to show/hide)

More like, "Pin Cushion Monthly".


Let us go onward!
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #557 on: August 14, 2009, 06:27:06 pm »


I forgot to do a stats screen.  D:  Oh no!
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #558 on: August 14, 2009, 07:33:27 pm »

Next guy can mod the orcs to make them tougher, they're totally weak right now.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #559 on: August 14, 2009, 09:48:47 pm »

1st granite

Having assumed control, I have decided to form a fortress guard for preserving internal safety in the event of mass rioting, and to serve as a secondary military force. They will also properly discipline dwarves for failing to meet noble mandates. I have begun constructing a simple jail to reduce beatings and hammerings.

19th granite

The elves arrived. I took all their stuff.

21st granite

Goblin ambushers have killed a ranger. Fort is now in partial lockdown and three champions have been mobilized.

23rd granite

We have a legendary weaponsmith too!
-----------
Yeah, I'll make the orcs tougher, just need to track down the old boosts.

Meanwhile, i think it's time to mass produce iron short swords and crossbows.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #560 on: August 14, 2009, 09:51:38 pm »

The fey weaponsmith went LEGENDARY.  Wooooooooooooooo.

Yes, mass-produce everything.  AND FINISH MY TOWERS.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #561 on: August 15, 2009, 09:16:06 am »

bad news on the weaponsmith doing mass production: That didn't cure his gaping head wound. A year of bed rest should do it, though.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #562 on: August 15, 2009, 09:17:00 am »

Oh yeah, his head was broken when he went fey.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #563 on: August 20, 2009, 10:25:18 pm »

9th slate

Got some new arrivals, filled out the ranks of the fortress guard and made some dwarves into royal guards, as well as adding a few new dwarves to the military proper.

14th hematite

Traded with the humans, giving them a small profit margin

1st sandstone

Not much has been happening. I traded with the dwarves for food and bolts.

21st moonstone

Small goblin ambush. Have mobilized entire military to reduce cave adaption

12th opal

Huh, seems we might get a whole year without a siege

16th opal

Other, lesser, forts have food shortages. We have stockpile space shortages

17th opal

I’ve begun a massive expansion of the overfort, with plans to leave the central complex as a final defense. Alternately, I may make the central complex the entry to the rest of the overfort. The underfort is still far, far larger, especially with the new stockpile space expansions I’m digging.

-------

Seriously, we've got over 10000 units of food and booze, plus over 1000 seeds. At some point we should probably admit that we have too much food and stop the farms. Or not.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #564 on: August 21, 2009, 10:21:32 am »

Is it okay if i make horses, cats, and such [aquatic] to hasten the FPS lowering?

Also, i made dwarves [speed:0] to hasten the stray extermination effort, so remember to turn that off when orcs show.

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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #565 on: August 21, 2009, 10:57:22 am »

Is it okay if i make horses, cats, and such [aquatic] to hasten the FPS lowering?

Also, i made dwarves [speed:0] to hasten the stray extermination effort, so remember to turn that off when orcs show.

Yes you can kill off all the animals, just not the dogs and any cool exotic ones (read: bears).

I don't really mind cheating as long as it's not furnace reactions or cheating when you're fighting sieges.  I'll remember to slow them down when a siege comes.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #566 on: August 21, 2009, 11:02:09 am »

Actually, i'm wiping out the dogs too. There are just too many of them, and it's not like we need wardogs.

Seems the aquatic tag isn't needed, the burning will be completed soon. FPS has already risen by 4-8.
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ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #567 on: August 21, 2009, 11:03:45 am »

OK.  Champions would do better than 100 dogs.  I just think 100 dogs running into a siege is hilarious.  Also, tantrum inducing.
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(name here)

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Re: DeathQuestV2: Tale of the Remnants
« Reply #568 on: August 21, 2009, 11:33:10 am »

save: http://dffd.wimbli.com/file.php?id=1368

3rd obsidian

The lord CPU has spoken. All strays must die. Except the bears and the dire wolf. They may stay. The rest shall be cast into the fire or sliced apart.

1st granite

Well, an amazingly boring year is over, though the sacrificing is not yet complete. However, the lord CPU is well-pleased, and has granted us an FPS of 11-15.

------------

Seriously, that was some pretty bad FPS I was getting. I’ve prepared an Atom Smasher to deal with our excess stone. Once the mechanics link it up, designate it as a dump and wait. Also, there’s a large hunk of molten rock hanging 1 tile north of the stray disposal square.


You'll need to do the map, the compressor doesn't work for me.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

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Re: DeathQuestV2: Tale of the Remnants
« Reply #569 on: August 21, 2009, 11:37:51 am »

Alright, I'm on it.  Here we go again!


EDIT:

« Last Edit: August 21, 2009, 11:46:20 am by ToonyMan »
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