Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37] 38 39 40

Author Topic: DeathQuest: Tale of the Remnants  (Read 62965 times)

(name here)

  • Bay Watcher
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #540 on: July 29, 2009, 04:37:58 pm »

I actually do have time, it was just eaten by SoTS and mech commander.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #541 on: July 29, 2009, 04:54:37 pm »

Ok.  I'm going to go play more Peggle.
Logged

(name here)

  • Bay Watcher
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #542 on: July 30, 2009, 11:35:29 pm »

Done.

http://dffd.wimbli.com/file.php?id=1283


I'm just going to summerize the happenings of the year. We stole the elven caravan's stuff, and made fine iron armor for the champions, as well as finally fixing up the would-be marksdwarves. In summer, the human caravan arrived. During the trading there was a goblin ambush, which, for some reason i'm unclear on, was hard to rally the champions to fight. This lead to a tantrum destroying the trade depot, somthing i didn't realize until the dwarven caravan arrived and failed to trade.

During autumn, we had the first goblin seige. They were handily wiped out by the champions. When winter hit, the goblins came with three squads that also got thrown back in bloody death, shortly followed by a trio of orc squads, led by three local leaders, including the elite sniper. Gladly, the elite sniper turned out to have forgotten his bolts. One of the champions got dogpiled after slaughtering half a group of orc carvers lead by an orc hammerlord. Another one was crippled with three bolts in him after attacking some snipers lead by a swordmaster, but i managed to rescue him.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #543 on: July 31, 2009, 06:46:29 am »

Yeah!  I'll start this later unless someone else wants in.
Logged

(name here)

  • Bay Watcher
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #544 on: July 31, 2009, 10:52:11 am »

You know, i think it may already be time for the upgrading of the orcs. That one champion who died pretty much demolished the entire squad, starting with the leader.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #545 on: July 31, 2009, 12:29:42 pm »

I'll increase their size by 5?
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #546 on: August 06, 2009, 08:58:29 am »

Had a chance to start playing it.

When I load up the save it says I'm missing definition DIRE_WOLF.

Help?



EDIT:  Well yeah, I forgot this DF folder doesn't have the orc mod installed.  Oops.  I'M ON IT.
« Last Edit: August 07, 2009, 07:13:21 am by ToonyMan »
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #547 on: August 07, 2009, 07:56:30 am »



A dragon has come.  19 champions can take one out, yes?
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #548 on: August 07, 2009, 08:04:05 am »

Logged

Ultra-Towerdude

  • Bay Watcher
  • The Immovable Object
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #549 on: August 07, 2009, 08:27:01 am »

I think the guy who shouts those annoucements took a pause to breath while saying it's name.
Logged
Ask about our Noble-Extermination Death Machines!

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #550 on: August 07, 2009, 08:28:54 am »

I need to translate it!  Who knows what wonders this beasts name has!
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #551 on: August 07, 2009, 08:32:08 am »

"Afaes Fireytaxing the Torrid Diamond Wealth-Spark of Sweltering".

In English.




EDIT:


I'm forbidding that until I need it!
« Last Edit: August 07, 2009, 08:35:20 am by ToonyMan »
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #552 on: August 07, 2009, 08:39:43 am »

80 goblins have been spotted outside our gate.  MEN INTO BATTLE POSITIONS, NONE WILL LEAVE ALIVE.  THAT MEANS YOU TOO HUMAN CARAVAN.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #553 on: August 07, 2009, 08:51:34 am »

Pros+

* The goblins were defeated.
* Our only injury was a broken hand from one of our swordwarves.

Cons-

* Some goblins escaped.
* The human caravan was slaughtered, but put up a good fight.  Killing almost two dozen goblins.


Aftermath:

Screenshot,


Movie,
http://www.mkv25.net/dfma/movie-1585-80goblinsindeathquestv2



Enjoy.
Logged

(name here)

  • Bay Watcher
    • View Profile
Re: DeathQuestV2: Tale of the Remnants
« Reply #554 on: August 12, 2009, 09:55:49 pm »

We've been stupidly lucky with ranged local leaders this game. Only one lives if you don't count the human one, the one that lives is kobold and therefore hardly matters, and neither of the two that arrived were able to do any shooting at our champions.

On the other hand, that demon might show up sometime.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 
Pages: 1 ... 35 36 [37] 38 39 40