Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 40

Author Topic: DeathQuest: Tale of the Remnants  (Read 63669 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #480 on: May 03, 2009, 04:43:40 pm »

Please no berserk champions.  Please no beserk champions.  Please no---RAGHAGHAGHAGHAGHAGHA!!!!!!
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #481 on: May 07, 2009, 02:58:40 pm »

---------------------------------------------------------------------------------------------------------------------------

17th Limestone, 216, Early-Autumn:

The cavaran came, ugh.  Kobolds will be next.


 


LET'S SEE WHAT HAPPENS.


OH WAIT I FORGOT MY MAYOR'S LEG IS BROKEN.


 


Ahh..well.

---------------------------------------------------------------------------------------------------------------------------

18th Limestone, 216, Early-Autumn:

Yep.  Ambush.


 

Go dive bomb a hanger.

---------------------------------------------------------------------------------------------------------------------------

23rd Limestone, 216, Early-Autumn:

"Why you guys leaving?  Huh?  It can't be the mess could it?"


 

"Yep it's the mess Urist McMayor."

---------------------------------------------------------------------------------------------------------------------------
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #482 on: May 09, 2009, 12:48:09 pm »

---------------------------------------------------------------------------------------------------------------------------

24th Limestone, 216, Early-Autumn:

I didn't know cats could be merchants?

 

I didn't know cats could carry all those goods!

---------------------------------------------------------------------------------------------------------------------------

3rd Moonstone, 216, Early-Winter:

I'm getting bad mojo again from this spot.  Elves I suspect.  Ok, everyone in and pull out the defense.


 

Nothin' happen much of the rest of autumn.

---------------------------------------------------------------------------------------------------------------------------
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #483 on: May 10, 2009, 02:35:11 pm »

---------------------------------------------------------------------------------------------------------------------------

5th Opal, 216, Mid-Winter:


OH MY GOD I HAVE IDLERS.


 


PRAISE THE FPS.

---------------------------------------------------------------------------------------------------------------------------
Logged

MrGimp

  • Bay Watcher
    • View Profile
    • WMP Web Design
Re: DeathQuest: Tale of the Survivors
« Reply #484 on: May 10, 2009, 02:49:53 pm »

Nice dwarf shopping cave!  hahaha

By the gods!  Look at all the junk everywhere!  I love it when old fortresses get all junky!
Logged
Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #485 on: May 10, 2009, 04:07:52 pm »

I would clean it, but it's hopeless.  I don't suspect there to be elves now...there hasn't been anything short of a monkey attack the past month.



EDIT:  Also, if you like messy look outside.   :o
Logged

MrGimp

  • Bay Watcher
    • View Profile
    • WMP Web Design
Re: DeathQuest: Tale of the Survivors
« Reply #486 on: May 10, 2009, 04:50:09 pm »

All mature dwarven forts are designed such that the front door becomes one big giant junk cannon.  Your entrance has a nice blast radius.

Hey you changed your profile pic!  It was your pic that got me to watch the 10th kingdom off youtube.  Awesome!

"What are you in for Clayface?"

"Im doing 92 years...for carving."

"Oh."
Logged
Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #487 on: May 10, 2009, 05:06:19 pm »

The fort, still as messy as ever.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #488 on: May 10, 2009, 07:15:09 pm »

---------------------------------------------------------------------------------------------------------------------------

1st Granite, 217, Early-Spring:

17th year.....sweeeeeeeet.


 


Look at all those barrel guzzling dwarves.  Now with bears!  POWER UP.



 

Interesting statistic:  I have over 450 coffins made right here in DeathQuest!




MPA: MAP:  http://www.mkv25.net/dfma/map-5769-deathquest


---------------------------------------------------------------------------------------------------------------------------





EDIT:  DeathQuest's slogan should be, "COME IN IT QUITE LOVELY."  Haha.
« Last Edit: May 10, 2009, 07:17:49 pm by ToonyMan »
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #489 on: May 10, 2009, 08:06:19 pm »

NEW MEGAPROJECT, MAKE A TOMB FOR YOUR MAYOR THAT IS COMPLETLY WALLED OFF FROM THE REST OF THE WORLD, WITH HIM ALREADY INSIDE.



DOOOOOOO EEEETT!
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #490 on: May 10, 2009, 08:09:31 pm »

BUT I LIKE MY MAYOR AND DONT WANT HIM TO DIE.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #491 on: May 14, 2009, 02:16:50 pm »

And year 17 is as far as DeathQuest will go.  I just found out that my computer won't boot up.   ;D  /bitter happiness



I guess I'll just have to start anew.  /bitter happiness



Agh, damnit.  Any suggestions?
Logged

Rysith

  • Bay Watcher
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #492 on: May 14, 2009, 02:26:41 pm »

And year 17 is as far as DeathQuest will go.  I just found out that my computer won't boot up.   ;D  /bitter happiness



I guess I'll just have to start anew.  /bitter happiness



Agh, damnit.  Any suggestions?

2x2 with orcs for each season?
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #493 on: May 14, 2009, 02:33:04 pm »

And magma.  I don't like not having magma.  I'm going to keep weather and temperature on though to spice things up.
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #494 on: May 14, 2009, 09:51:04 pm »

New challenge, make sure to offer atleast two bins full or orc skull totems each year.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"
Pages: 1 ... 31 32 [33] 34 35 ... 40