Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 40

Author Topic: DeathQuest: Tale of the Remnants  (Read 62987 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #450 on: April 14, 2009, 01:58:55 pm »

As for funny names we have,

"Basementveil the Present Distance of Bolting"

"Archstern the Shaken Sister"

"Hameflag the Reowned Stake(Steak)"

"Woundslapped the Whimsical Yawn"

"Guilddrinkers the Zealot of Gates"   (Zealots come out of Gateways in Starcraft.)

"Buckvessels the Blockaded Faith of Drink"

and lastly....


"Odorlens the Dull Sprays of Strangers"   :D
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #451 on: April 24, 2009, 03:07:47 pm »

Ten days.....sounds like an update time for me.

---------------------------------------------------------------------------------------------------------------------------

2nd Granite, 216, Early-Spring:

  [OOC]  New view again, I'm thinking of switching the view every year to get my blood pumping, plus this eagle-eye view is sweet!  I mean, look at this hang time!


 

This shows off everything great.  Also note the peasant(just grew up) dragging one of the orcs to the arena.  Which is taking forever to get restocked, but oh well.

---------------------------------------------------------------------------------------------------------------------------

15th Granite, 216, Early-Spring:


Ah, geez.  I'm getting sieged by elves again.


 


They're invisible, but I know they're there.  Everybody inside.  I'll station my troops at the gate to attack.

---------------------------------------------------------------------------------------------------------------------------

20th Granite, 216, Early-Spring:


Hah!  Just like I thought those blasted elve---wait.....what the hell?  I just got ambushed by a bunch of unicorns and horses?!

 


Somebody punch me!  I've gone stark raving mad!

---------------------------------------------------------------------------------------------------------------------------

21st Granite, 216, Early-Spring:


Well, I didn't go mad.  I just had to wait a turn before the invisible elves could be seen on their once-invisible mounts.

 


Elves are worst than goblins, they flee before even the first hit!



MOVIE:  ARGH.  Because of the new grid size I can't get the movie to upload right on DFMA.  I'm trying to crop it, but it's not working.  I'm probably going to have to switch it back whenever I record a movie.

---------------------------------------------------------------------------------------------------------------------------
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #452 on: April 24, 2009, 04:05:15 pm »

Jeez Toony Man, how do you play in such a monstrous computer eating fort?
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Rysith

  • Bay Watcher
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #453 on: April 24, 2009, 04:37:46 pm »

Jeez Toony Man, how do you play in such a monstrous computer eating fort?

I was able to play Deathquest a few years ago at around 30 FPS, seems like it should be fine.

Toonyman: For the Lanternwebs videos, I just edit out all of the paused time. Normally cuts videos down to 10 seconds or so, and those fit easily.
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #454 on: April 24, 2009, 04:43:09 pm »

I get 22 FPS FYI.



As for the movie I won't be able to do it this weekend, I got to go to my Dad's.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #455 on: April 25, 2009, 12:59:56 pm »

I'm thinkin' about doing something major soon in this fort, that is when I have access to it.  Muahahah.  Let me brainstorm.
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #456 on: April 25, 2009, 01:15:13 pm »

You could try getting rid of all of those useless items that litter your fort.

By the way have you gotten a king or queen yet?
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #457 on: April 25, 2009, 01:47:34 pm »

I have had one for 3 years right now.




Magma could help, hurg hurg.
Logged

MrGimp

  • Bay Watcher
    • View Profile
    • WMP Web Design
Re: DeathQuest: Tale of the Survivors
« Reply #458 on: April 25, 2009, 02:09:06 pm »

Yo ToonyMan I was looking at your map and the way you do your catacombs is cool!  I dig it.
Logged
Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #459 on: April 25, 2009, 03:23:10 pm »

Too bad I didn't do it.   ;D  If you find anything that looks cool it wasn't made by me.
Logged

MrGimp

  • Bay Watcher
    • View Profile
    • WMP Web Design
Re: DeathQuest: Tale of the Survivors
« Reply #460 on: April 25, 2009, 03:30:31 pm »

lol   :D
Logged
Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #461 on: April 27, 2009, 02:19:09 pm »

MOVIE:  http://www.mkv25.net/dfma/movie-1313-earfreaks



There was some more elves I didn't get so you can watch that.
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #462 on: April 27, 2009, 06:01:54 pm »

Tman you have been replaced.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #463 on: April 27, 2009, 08:05:51 pm »

My Elves ride UNICORNS!! That's badass, right?


INVISBLE ONES.
Logged

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: DeathQuest: Tale of the Survivors
« Reply #464 on: April 28, 2009, 06:45:16 am »

Not unless if they breath dragon fire will they be even awesomer.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"
Pages: 1 ... 29 30 [31] 32 33 ... 40