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Author Topic: DeathQuest: Tale of the Remnants  (Read 63709 times)

ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #360 on: January 26, 2009, 09:02:16 pm »

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1st Granite, 213, Early-Spring:

[OOC] I'm using a different color sceme which I like alot, I hope it doesn't bug you.


FROM THE VIEW OF 'TOONYMAN' THE DWARF, YES HE IS BACK FROM THE DEAD AND THIS ONES CRAYZ!!!


'Thob' is dead.

 


...

 



Umm...we have everything for the King, which is ahh..good.

 


Hee.  *twitch*

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2nd Granite, 213, Early-Spring:

Seemingly, one of the soap makers didn't hear about the lock-down.

 


TOO BAD. HA!


LATER.....



I saved the soap maker.  I nicknamed him 'Survior', he told me he had to eat vermin to survive.  Please, I've heard worst.

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16th Granite, 213, Early-Spring:


An Elf Diplomat came today.


 



I'll let'm in so that not EVERYBODY hates us.  We need some way to get leather anyhow.  I'm getting strong urges to flood outside with water.

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Lil' update today before I go to sleep.  BAW!
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #361 on: January 28, 2009, 10:35:26 am »

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2nd Slate, 213, Mid-Spring:


I'm suffering melancholy...  :(



Meanwhile, most of our wrestlers are now elite so I will be giving them weapons soon to train with.


 

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6th Slate, 213, Mid-Spring:



Our new Captain of the Guard has a, well....


 




Insanity is drifting away.

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13th Slate, 213, Mid-Spring:



The Hammerer loves his new bedroom.


 




We SHOULD be getting migrants soon, which we need badly for hauling duties and military.  Let's see if they come this year.

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26th Slate, 213, Mid-Spring:


That boy sure loves his bones.


 




No sign of migrants yet and no word.  Hmmmm.


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28th Slate, 213, Mid-Spring:



THE KING IS HERE!!!  ALL HAIL THE KING!!


 

 




WE MUST MAKE A CROWN FOR THE KING!!



*SHIFTING BODIES MUSIC HERE*




Muahahah!!

 

I sure am talented too!  I've got over 42 kills uder my belt too, which I can prove with all the earings I'm wearing!





Migrants,


1 King
4 Royal Guards
0 Advisors?
1 Miller
1 Bowyer
3 Peasants
1 Milker
1 Trapper
1 Pump Operator
2 Pets.


TOTAL DWARVES:  13



 

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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #362 on: January 28, 2009, 05:16:02 pm »

ToonyMan has been possessed!

ToonyMan mutters "World needs water..."

Water, water, water, water, water, water, water, water!
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(name here)

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #363 on: January 28, 2009, 06:44:09 pm »

(name_here) has withdrawn from society

(name_here) sketches pictures of frogs and orcs.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Ultra-Towerdude

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #364 on: January 29, 2009, 05:10:02 am »

GOt to admire the new CotG. He wont die even if he has a pike in his head(is it the weapon or the fish? :)). What is his toughness? Otherwise he will pass out everywhere
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #365 on: January 29, 2009, 07:30:29 am »

He pulled it out after a week or two and started sparring again.  That's one tough guy.   ;D
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Ultra-Towerdude

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #366 on: January 29, 2009, 09:35:15 am »

Did the spear leave any brain damage? What color is the wound?
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #367 on: January 29, 2009, 02:45:21 pm »

His head is fine.  Odd.
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #368 on: January 29, 2009, 04:55:12 pm »

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16th Felsite, 213, Late-Spring:


Well now, since there is no purpose of the outside world now, except to annoy the hell out of me, I'm going to make a FTW lever!!  Hooray! Hooray!  Smile now everybody!


 



Ahh, that's better!

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9th Hematite, 213, Early-Summer:


Ah, yes.  I have been informed the u-bend on the water tower is complete.


 


My plan is almost done now, I will hold a meeting when all that's left is one lever pull...

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2nd Malachite, 213, Mid-Summer:



Plans have been post-poned.  I've been informed a maniac child with a pick destroyed one of our windmills so the pumps won't run.  Agh.  The Elf Diplomat went mad for some reason, he said he was leaving and everythi--OHH S*** I FORGOT TO LOWER THE BRIDGE.  Well, no pity, I hate Elves along with the rest of the world.  This will be a great tomb for him, even if his body is going to rot in a gravyard.


 


My meeting will be soon...

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20th Malachite, 213, Mid-Summer:


Maybe I was too harsh.  I know what I did was right though.


 


 


I thought when I told everybody I'm flooding the world they would be more....err....cooperative.  Over half of the population said it would be a bad idea.  In which I retorted that it's too late.  They said they had families and some such, they'll die to the Orcs anyway!  DEATHQUEST! DEATHQUEST! DEATHQUEST!

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HUZZAH!
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Ultra-Towerdude

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #369 on: January 30, 2009, 01:17:06 pm »

Maybe the spear was like the bended arrows that you use in Halloween :D
Is the FTW: lever Fuck The World: lever like in Boatmurdered?
« Last Edit: January 30, 2009, 01:50:34 pm by Ultra-Towerdude »
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #370 on: January 30, 2009, 02:27:47 pm »

Why yes, I hope you don't mind, but I have great plans for the future!




Also, I won't have access to my computer this weekend again, so don't expect there to be any updates.  I WILL have internet connection though.
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Ultra-Towerdude

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #371 on: February 01, 2009, 04:04:31 am »

Why wont anybody notice my ask for a dwarf? >:(
Farmer
Male
Der Kartoffel
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Foa

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #372 on: February 01, 2009, 04:46:32 am »

Hmm, if the water multiplcation glitch still works, I can supply you with water pylons.
( Things know how to flood, self powered, over engineered )
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #373 on: February 01, 2009, 10:49:34 am »

Sorry Ultra-Towerdude,  I'll get you a dwarf.






Foa, do you mean that vertical u-bend glitch that allows infinite water from any source?  I don't really need it, I have an aquifer with self powered screwpumps.
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ToonyMan

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Re: DeathQuest: Tale of the Survivors (now with added succession!)
« Reply #374 on: February 01, 2009, 07:59:39 pm »

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4th Galena, 213, Late-Summer:


  [OOC]  Never saw this message before.


 



Pretty funny.




ALSO!  We have a new farmer dwarf,


 



Seems like a fine old chap.


  [OOC]  There was no farmers available, but planters are the same thing.

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5th Galena, 213, Late-Summer:


A CONVERSATION BETWEEN 'ZERG' THE MAYOR AND 'URVY' THE DUKE



'Urvy' was deciding what to mandate next at his office, "Probably pig iron"  he thought.  When suddenly his door flung wide open from it's resting place and smashed againest the wall.  It was 'Zerg'.  What does she want?

"Duke 'Urvy', sorry if I spooked ya, but take a look at this!"

'Zerg' was holding what looked to be a document on someone.

"Let me see it then!"  'Zerg' gave it over.  It was a paper on the new King 'ToonyMan'.


 


"Where'd you get this!  Does the King know?!"

"No.  Look, I was snooping around the King's room--"

"YOU WHAT!?"

"Let me finish!"

'Urvy' stared at 'Zerg' for a moment, 'Zerg' ussually was quite 'till today.

"Ever since the King announced flooding the world I went around his things when he wasn't there.  Turns out it payed off."

"How?"

"Look at his relationships."  'Zerg' pointed at his huge family.

"He's got 10 children!"

"What's that mean?

"I betcha his children were KILLED and so was his wife."

"Ridiculus!"

"Why do you think he hates the world?  Only death could cause that."

"This doesn't say that his children are dead."  Pointing at the family chart again.

'Zerg' shifted uneasy.

"It is really old."

"Alright, fine 'Zerg', I believe you, but what are you going to do?"

"I don't know?  I came here to ask you."

'Urvy' sighed heavily.

"Come back in about a week when I could think of something."

And with that 'Zerg' walked out, leaving the paper on 'Urvy''s desk.  Don't I have enough problems already?!

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EDIT:  I got home late tonight.  JUST pushed out an update.
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