1st granite
Having been sent to this mighty fortress, my first act was to have the drawbridge lowered. After getting the door open, I decided to check how many orc prisioners we had and prepare an arena, as well as killing all the ones with ranged weapons except an elite by drowning. Oh, and the mayor wants pig iron items. I wonder if I can kill him and make it look like an accident.
2nd granite
The drowning didn’t go nearly so well as hoped. We seem to have one lost pet, injuries, and lose orcs/goblins.
4th granite
The flushing also went poorly ish, but at least no one is screaming about drowning orcs anymore, and only one mechanic and the count are hurt.
11th granite
Too many animals. Ordered the deaths of many. Not the bears, they get to stay. Also ordered the deaths of the orcs trapped below the arena.
Additionally, I’ve assigned the workshops to produce stuff.
13th granite:
Elves have shown up. Now to take all their stuff.
18th granite:
Elves left. I was a bit too slow off the mark to trap more than one.
Also, today I decided to draft five dwarves to serve as melee warriors to stall the orcs should they make it past the traps and drawbridge. And started a pointlessly large mining project, as well as making more farms.
1st slate
Our ammo stockpiles in the tower seem to have no ammo. On further investigation, it turned out that someone had decided that no ammo of any material type was to be permitted in the stockpile. I corrected that oversight immediately.
3rd slate
I’m honestly not sure why I showed up either.
4th slate
I decided to improve the area protected by fortifications and walls on our roof
5th slate
Dragon!
http://www.mkv25.net/dfma/movie-1027-dragonvscagetrapThat was…. Easy.
Looks like he took out the trade depot first, though.